plisnithus8
Adventurer
I keep hearing (mostly YouTubers) saying that planning a heist is problematic so suggest Blades in Dark or similar games with rules to skip over it. Some say players don’t have the expertise to rob a bank any more than they know how to wield a sword and shield. Other stated reasons include: it just causes arguments, gives the GM ideas to stop the players, turns into a shopping trip to gather gear, or is a waste of time and falls apart almost immediately.