Is Clothing considered armor...?


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Otterscrubber said:
for purposes of enchanting it? Can you make a set of +5 clothing for a monk or a rogue?

yes.

Magic Vestment
Transmutation
Level: Clr 3, Strength 3, War 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Armor or shield touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
 

No. Assuming the original question is concerned with permanent magic items, then the above-quoted language is explicitly specific to magic vestment only. No allowance for permanently enchanted clothes is made in any of the other rules, magic armor section, or treasure tables.
 

Of course, if your DM is happy to allow "reslotting" of items, then crafting +5 Bracers of Armor to fit the "vest, vestment, or shirt" slot will do the trick.

And under the A&EG sidebar rules, Bracers of Armor can also contain armor special abilities (like Fortification, Invulnerability, and the like) - so if your DM allows you to reslot Bracers, and he uses A&EG, you could conceivably make a +1 Vest of Light Fortification, or whatever.

But it does depend on how flexible the DM is on crafting non-standard items.

Note that in this case, it's a wondrous item that takes up the vest slot, not armor that takes up the armor slot.

-Hyp.
 

dcollins said:
No. Assuming the original question is concerned with permanent magic items, then the above-quoted language is explicitly specific to magic vestment only. No allowance for permanently enchanted clothes is made in any of the other rules, magic armor section, or treasure tables.

Armor is not typcially made of clothing.

However, the sample spell for Armor Bonus Enhancement is Magic Vestment. The sample magic item for Armor Bonus Enhancement is +1 armor. This implies that you could theoretically make +0 armor out of clothing and then enchant it.

If the DM does not allow this, you could still make a Continuous Use Activated Wondrous Item as a Vest or Robe of Magic Vestment (but you would have to use the Craft Wondrous Item feat instead of the Craft Magic Arms and Armor feat).

In either case, it would still be an armor enhancement bonus.
 

KarinsDad said:
However, the sample spell for Armor Bonus Enhancement is Magic Vestment. The sample magic item for Armor Bonus Enhancement is +1 armor.

Unrelated. Magic Vestment is not a prerequisite for crafting magic armor; Magic Vestment is Transmutation, magic armor radiates an Abjuration aura.

With the Craft Arms and Armor feat, you can add an enhancement bonus to masterwork armor; with the Magic Vestment spell, you can add an enhancement bonus to any armor or clothing.

The behaviour of one implies nothing about the behaviour of the other.

If the DM does not allow this, you could still make a Continuous Use Activated Wondrous Item as a Vest or Robe of Magic Vestment (but you would have to use the Craft Wondrous Item feat instead of the Craft Magic Arms and Armor feat).

... still subject to DM approval and/or pricing.

-Hyp.
 

Hypersmurf said:
Unrelated. Magic Vestment is not a prerequisite for crafting magic armor; Magic Vestment is Transmutation, magic armor radiates an Abjuration aura.

Are you sure that magic armor radiates an Abjuration Aura? If it did, then magic armor, shields and weapons within 10 feet of one another for 24 hours would create barely visible energy flucuations (as per the Abjuration rules).

And if magic armor radiates Abjuration, what does magic weapons radiate?

All of the short term give enhancement bonus to weapons or armor spells are Transmutation (since they change the properties of the item, just like Magic Armor or Weapons change the properties of the masterwork armor or weapon).

Is the Light generated from magic weapons Evocation?

One of the biggest flaws in the item creation rules. You can craft weapons and armor without knowing a single spell that has anything to do with Abjuration/Transmutation (or magic weapons or armor for that matter). For example, a Specialist Wizard with abjuration or transmutation (or Evocation with regard to a weapon that gives off light) as his prohibited class can still craft (according to the rules) magic weapons and armor if he has the Craft Magic Arms and Armor feat (and the proper masterwork weapon or armor).

Without associating a school and a spell to the creation of magic weapons and armor, they made it totally haphazard as to who could accomplish it.

Quite frankly, there are some Specialist Wizards who should not be able to do that (but can if they take the feat).

Hypersmurf said:
... still subject to DM approval and/or pricing.

So is +2 armor. Just because it is in the game does not mean that the DM will allow a player to craft it (minimally, he could make the thousands of GPs of required material nearly impossible to acquire).
 

KarinsDad said:
Are you sure that magic armor radiates an Abjuration Aura? If it did, then magic armor, shields and weapons within 10 feet of one another for 24 hours would create barely visible energy flucuations (as per the Abjuration rules).

And if magic armor radiates Abjuration, what does magic weapons radiate?.

He's sure.
Page 213, DMG (3.5).
Armor and protective items are Abjuration
Weapons or offensive items are Evocation.
I believe 3.0 was the same but I don't have that book near.

Tres Cool. People with magic shields and armor are about to get a little easier to see.....
 

Seravin said:
Weapons or offensive items are Evocation.
I believe 3.0 was the same but I don't have that book near.

Almost the same :) In 3E Weapons were "Invocation"... which is probably early-design-phase-3Eese for Evocation :)

-Hyp.
 

Hypersmurf said:
Unrelated. Magic Vestment is not a prerequisite for crafting magic armor; Magic Vestment is Transmutation, magic armor radiates an Abjuration aura.

...

The behaviour of one implies nothing about the behaviour of the other.

And this would still be true, even if magic vestment was a prerequisite for magic armour.
 

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