mellored
Legend
Well again, Avenger attacked with Wisdom, not Dex.Perhaps, though that would require filling out the rest of the subclass with its own stuff. "Let a Zealot Barb use both Rage and 2H weapons with Dex" is effectively the same result, but comes across as a smaller change.
Too late, you got me intrigued.As noted, I haven't asked for this and have no intent to do so, so it's a moot point either way.
Level 3:
Holy Blade: You gain proficiency martial 2-handed melee weapon and can attack using your Dexterity modifier. The weapons damage is equal to your martial arts die and count as Monk Weapons
Oath of Enmity: you can spend 1 focus point
to choose a target you can see, no action required. You have advantage with melee attacks with 2-handed weapons against that target for 1 minutes, until you use this feature again, or become incapacitated.
In addition, when you use Deflect Attack to make a melee attack against your Oath of Enmity, you can do so with a 2 handed melee weapon instead of an Unarmed Attack.
6: Censure of Persuit: At the start of your turn you can expend 1 Focus point (no action required) to teleport to an unoccupied space adjacent to your Oath of Enmity target, as long as they are on the same plain.
Radiant Arms: Your weapon and Unarmed Strikes can deal radiant damage instead of their normal type.
11: Inescapable Assault: When you miss your Oath of Enmity with an attack, you can spend 1 focus point to reroll the attack. You must use the new results.
17: Death or Glory (a.k.a. One v One Me Bro): When you hit Oath of Enmity with a 2 handed melee weapon, you can choose to teleport yourself and your target to a pocket dimension. You and the target are always adjacent to each other and take 10 damage at the start of each of your turns. This damage can not be reduced in any way.
This effect ends once either you or the target are reduced to 0 HP. You both then return to the nearest unoccupied spot to where you left.
Once you use this feature you can't use it again until you take a long rest.