Insight Skill

olshanski

First Post
In David Noonan's Blog he mentions the "Insight" skill.
http://forums.gleemax.com/showthread.php?p=13987891#post13987891

Tell us more about round 2! What about the Insight DCs?


It sounds to me like a meta-game style roll used for solving puzzles. The "Insight" skill is equivalent to what we would call "Problem Solving" or "Critical Thinking".

If the character makes an "insight" roll, he gets a major clue (or an automatic success) about solving the puzzle or deciphering the answer. Otherwise, it is up to the players to solve it themselves. Thus, insight can be the crutch that allows problem solving.

In 3.5, you could have a character with a 24 INT, and any puzzle thought up by a measly 16 INT character should be gravy to the 24 INT. You can also argue that even if the player cannot solve the 6-variable logic puzzle, then the character should still be able to.

Now change the paradigm a bit. INT represents "book-learning" or memorization. There is no mechanic for "problem solving". A character might have a 30 INT but not be able to rebuild a carbuerator without a manual. Someone else might have a 12 INT, but have good problem-solving skills, and they could handle the challenge...

So then you need a new skill for problem solving that is distinct from INT and you call it "Insight". Since skills presumably go up automatically a-la SAGA, then you have a case where a 24th level character is going to have enough insight to solve a puzzle that a 4th level character cannot... unless that 4th level character has focus in "Insight".
 

log in or register to remove this ad



Tabletop RPG DM's have always had a problem - how do you tell you PC's the clues they need to solve a puzzle, without being all obvious about it? Sure, the curtain is askew, but how you mention that without the PC's immediately meta-gaming the fact that you did?

I think the Insight skills is a good way of formalize which PC's are better at putting together visual and other non-verbal clues.

Non-Trained: Han Solo. You pay closer attention than the average peasant.
Trained: Rick Deckard. You have been trained to notice clues.
Focused: Monk. It's like you can read minds.
 

szilard said:
My guess is that Insight is a new skill that, among other things, killed Sense Motive and took its stuff.

-Stuart
Right. Only it applies to places and objects, not just people and body language.
 

szilard said:
My guess is that Insight is a new skill that, among other things, killed Sense Motive and took its stuff.

I believe that this is correct.

I really hope that they don't make a mechanic like this:

DM: You see a riddle on the wall.
PC: I make an insight check to see if I can solve it. *dice clatter*
DM: After a few moments the answer comes to you. The answer is 'the moon'. Make another insight check.
PC: *dice clatter*
DM: It occurs to you that there is moon in the overhead fresco. Perhaps you should check it out?

Strictly speaking, that's 'realistic'. It avoids player knowledge and allows a player to play a character of any intelligence in a consistant manner regardless of his actual ability. Your 'dumb' barbarian can't solve riddles. Your smart Wizard solves them with ease, even if you've know head for riddles. Anything else is strictly speaking, metagaming.

But, it isn't fun. Unrealistic reliance on player knowledge and ability, however unelegant it is from a simulationist perspective, makes for a better game.
 


Celebrim said:
I believe that this is correct.

I really hope that they don't make a mechanic like this:

DM: You see a riddle on the wall.
PC: I make an insight check to see if I can solve it. *dice clatter*
DM: After a few moments the answer comes to you. The answer is 'the moon'. Make another insight check.
PC: *dice clatter*
DM: It occurs to you that there is moon in the overhead fresco. Perhaps you should check it out?

Strictly speaking, that's 'realistic'. It avoids player knowledge and allows a player to play a character of any intelligence in a consistant manner regardless of his actual ability. Your 'dumb' barbarian can't solve riddles. Your smart Wizard solves them with ease, even if you've know head for riddles. Anything else is strictly speaking, metagaming.

But, it isn't fun. Unrealistic reliance on player knowledge and ability, however unelegant it is from a simulationist perspective, makes for a better game.


Call of Cthulhu uses "idea" rolls, and I dont think anyone woudl say that it removes the player element from problem solving or investigation.
 

ehren37 said:
Call of Cthulhu uses "idea" rolls, and I dont think anyone woudl say that it removes the player element from problem solving or investigation.

D&D could definitely use both an Idea and Luck mechanic, now that I think about it.
 

Celebrim said:
I believe that this is correct.

I really hope that they don't make a mechanic like this:

DM: You see a riddle on the wall.
PC: I make an insight check to see if I can solve it. *dice clatter*
DM: After a few moments the answer comes to you. The answer is 'the moon'. Make another insight check.
PC: *dice clatter*
DM: It occurs to you that there is moon in the overhead fresco. Perhaps you should check it out?

Strictly speaking, that's 'realistic'. It avoids player knowledge and allows a player to play a character of any intelligence in a consistant manner regardless of his actual ability. Your 'dumb' barbarian can't solve riddles. Your smart Wizard solves them with ease, even if you've know head for riddles. Anything else is strictly speaking, metagaming.

But, it isn't fun. Unrealistic reliance on player knowledge and ability, however unelegant it is from a simulationist perspective, makes for a better game.

This, of course, leads to the debate of "why should real life Intelligence and Charisma have any effect on your imaginary character, when real life Strength and Constitution don't?".

It takes some real willpower to be a smart guy playing a stupid character not solving every riddle posed to us; instead, waiting for the other characters to solve the problem. I hate that. A 6 Int, 8 Wis Half-Orc Barbarian shouldn't be solving complex, multi-variable riddles; even if his player can easily solve them. Same thing with well spoken people playing 6 Charisma Dwarf Fighters as though they're honey-tongued charlatans.

To put it another way, why can't my friend Nate get a bonus on his attack rolls from his real life phenomenal strength and weapon training?

Hence, Insight skill giving hints/answers to riddles in game. See also Diplomacy/Bluff/Intimidate.

-TRRW
 
Last edited:

Remove ads

Top