In David Noonan's Blog he mentions the "Insight" skill.
http://forums.gleemax.com/showthread.php?p=13987891#post13987891
It sounds to me like a meta-game style roll used for solving puzzles. The "Insight" skill is equivalent to what we would call "Problem Solving" or "Critical Thinking".
If the character makes an "insight" roll, he gets a major clue (or an automatic success) about solving the puzzle or deciphering the answer. Otherwise, it is up to the players to solve it themselves. Thus, insight can be the crutch that allows problem solving.
In 3.5, you could have a character with a 24 INT, and any puzzle thought up by a measly 16 INT character should be gravy to the 24 INT. You can also argue that even if the player cannot solve the 6-variable logic puzzle, then the character should still be able to.
Now change the paradigm a bit. INT represents "book-learning" or memorization. There is no mechanic for "problem solving". A character might have a 30 INT but not be able to rebuild a carbuerator without a manual. Someone else might have a 12 INT, but have good problem-solving skills, and they could handle the challenge...
So then you need a new skill for problem solving that is distinct from INT and you call it "Insight". Since skills presumably go up automatically a-la SAGA, then you have a case where a 24th level character is going to have enough insight to solve a puzzle that a 4th level character cannot... unless that 4th level character has focus in "Insight".
http://forums.gleemax.com/showthread.php?p=13987891#post13987891
Tell us more about round 2! What about the Insight DCs?
It sounds to me like a meta-game style roll used for solving puzzles. The "Insight" skill is equivalent to what we would call "Problem Solving" or "Critical Thinking".
If the character makes an "insight" roll, he gets a major clue (or an automatic success) about solving the puzzle or deciphering the answer. Otherwise, it is up to the players to solve it themselves. Thus, insight can be the crutch that allows problem solving.
In 3.5, you could have a character with a 24 INT, and any puzzle thought up by a measly 16 INT character should be gravy to the 24 INT. You can also argue that even if the player cannot solve the 6-variable logic puzzle, then the character should still be able to.
Now change the paradigm a bit. INT represents "book-learning" or memorization. There is no mechanic for "problem solving". A character might have a 30 INT but not be able to rebuild a carbuerator without a manual. Someone else might have a 12 INT, but have good problem-solving skills, and they could handle the challenge...
So then you need a new skill for problem solving that is distinct from INT and you call it "Insight". Since skills presumably go up automatically a-la SAGA, then you have a case where a 24th level character is going to have enough insight to solve a puzzle that a 4th level character cannot... unless that 4th level character has focus in "Insight".