"I'm The Juggernaut B-"

Sorrowdusk

First Post
I was looking at this table and wondering
Carrying Capacity :: d20srd.org

30 STR or more is pretty impressive it seems. So what say you had a barbarian with an 18 STR that added in his human bonus of +2, and put 4pts from his ability scores into it, and topped it off with a +6 Belt of ogre power. How strong is he really? :hmm:

If he wanted to say, fight like Heraclese/Samson and pick up a wagon (loaded or not) and throw it at a BBEG or grab a fallen column or a tree trunk and give somebody a smack upside the head, would he have to make a str check or just an attack roll? And how would you figure base damage of a tree or something before 1-1/2 str mod from 2-handing it?

How do you handle feats of strength in your games? Do you have examples from your own campaigns? :lol:
 

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I'd cast fly on him and let him throw wagons down on people.

There was an old dragon magazine article that covered this nicely.

Sorry I can't be more specific, I'm away form my collection right now.
 


I've always believed in the Rule of Cool which has allowed for some interesting, and creative, solutions to problems.

Unfortunately, I don't have a concrete system for something like throwing a wagon. Usually it goes along the lines of "What's your strength? Um .. sure that seems reasonable. Roll to hit and it does Xd6 damage."

Recently, I had a fighter jump off a ledge, land on the head of a huge viper, wrap his spiked chain around its mouth and wrestle it into submission. :)
 

If he wanted to say, fight like Heraclese/Samson and pick up a wagon (loaded or not) and throw it at a BBEG or grab a fallen column or a tree trunk and give somebody a smack upside the head, would he have to make a str check or just an attack roll? And how would you figure base damage of a tree or something before 1-1/2 str mod from 2-handing it?

How do you handle feats of strength in your games? Do you have examples from your own campaigns? :lol:

Rules for such improvised weapons can be found in Complete Warrior, page 159.

Most improvised weapons deal between 1d3 and 1d6 points of damage (usually bludgeoning, but possibly piercing or slashing). For more guidance on how much damage an improvised weapon deals, see Table 4–7: Improvised Weapon Damage. For every additional 200 pounds of an object’s weight beyond 400 pounds, it deals an additional 1d6 points of damage if used as an improvised weapon.

If an object weighs up to 2 pounds, a Medium character can treat it as a light weapon. Objects weighing between 2 and 10 pounds are one-handed weapons for Medium characters, and objects weighing 11 to 50 pounds are two-handed weapons. Halve these numbers for every size category below Medium, and double them for every size category above Medium.

The mentioned Table 4-7 lists damage values based on weight and type of item; a wagon, for instance, deals 5d6 damage by virtue of being a blunt object between 201-400 lbs.
 

I find it funny that fireball, a 3rd level spell cast by a 10th level caster is the equivalent of dropping 2 wagons on each and every enemy in a 30 foot radius...
 

This is actually the same discussion myself and another player had Sunday as my character is in a similar position just to the extreme [current STR score at level 22 is 62). So we went looking for the rules on lifting stuff and using this to my characters advantage.

Hulking Hurler is great for High Strength as it allows you to throw anything considered a medium load for your character. The table for calculating load capacity is on pg 142 table 9-1 of PHB 3.0.

But to answer how strong he is really? He can lift 532 pounds over his head (light load), pick up and carry 1064 pounds (medium) or push/drag 1600 pounds (heavy load). All numbers are at maximum.
 

I once had a player toss a Daern's Instant Fortress on some enemies. The command trigger to enlarge the Adamantine Tower was "Ding, Dong, the Witch is Dead".

Hilarious. He was a Psion, really crappy Strength score.

Shrink Item, Folding Boats, the above mentioned tower, whatever you decide in designing this character and determining the maximum weight that could be carried, keep in mind there are additional things you can do to throw Even Heavier objects.
 

I was in a game once were we had to stop a large army of orcs. So one of the players proposed that he would get a bag full of tree feather tokens and drop them over the side of his hippogriff and activate them as they fell, crushing the orcs. From the complete warrior rules, the size of the tree would have done dozens of d6 damage to whatever it fell on.

This led to a huge argument over whether or not the plan could actually work. So instead we decided to cut the head off a medusa and strafe the orc encampment with it. :p
 

Part II

I was in a game once were we had to stop a large army of orcs. So one of the players proposed that he would get a bag full of tree feather tokens and drop them over the side of his hippogriff and activate them as they fell, crushing the orcs. From the complete warrior rules, the size of the tree would have done dozens of d6 damage to whatever it fell on.

This led to a huge argument over whether or not the plan could actually work. So instead we decided to cut the head off a medusa and strafe the orc encampment with it...

If You Give a Pig a Pancake said:
... so we flew over the medusa and dropped a tree on her.

hmm
 

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