So my players are currently in the UNDERDARK and have been traveling there for a while. This has led to 2 of them having permanent madness (which they seem to love), one of the mad ones having Mummy Rot and the not mad one has a cursed sword that makes him obsessed with it. All in all a pretty normal underdark adventure c.f.
This party just made it to a duergar city (which has a section that allows outsiders to stay in for short periods of time) and have two objectives: cure the Mummy Rot and find their informant who contains info for the next part of the adventure.
The informant aside, the cursed druid is in desperate need of a remove curse because the Mummy Rot will very likely kill her in a few hours. They have little money and are about to enter the city next session.
Any idea on interesting plots? I feel that them just finding a good natured deep dwarf cleric that cures her right up is too much of a cop-out.
This party just made it to a duergar city (which has a section that allows outsiders to stay in for short periods of time) and have two objectives: cure the Mummy Rot and find their informant who contains info for the next part of the adventure.
The informant aside, the cursed druid is in desperate need of a remove curse because the Mummy Rot will very likely kill her in a few hours. They have little money and are about to enter the city next session.
Any idea on interesting plots? I feel that them just finding a good natured deep dwarf cleric that cures her right up is too much of a cop-out.