Sage Genesis
First Post
They do all roughly work the same (though not quite as much as I like). d20 + ability modifier + training versus a DC set by the activity.
Yes but that's not the point, is it? They all have an extra bonus beyond just the ability score itself. Only saving throws (up until now) have just the ability score without an extra bonus. That's why they lag behind and that's why Mearls said in the postmortem that this would change.
The problem is that there are a vast number of effects that no amount of training or experience can help you resist. Even those that do, such as most dexterity saves, seem like the exact sort of thing that is best represented by an increased dexterity score. Save bonuses don't represent anything that isn't already being represented.
That is very much open to debate. A saving throw bonus to Dexterity saves (to keep using that example) could represent an increase in reaction time, but not an increase so comprehensive that the entire ability score needs to be increased - because that would also increase aim, balance, etc. In short, you state your opinion as fact. I have no problem with your opinion but it's not as objective or clear cut as you make it sound.