How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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When I checked my 3e books, literally ALL of them were printed in the US. Third party 3e books were a little more variable; I had China, Canada and some US. Novels, include game tie-in fiction like my Fantasy Flight Arkham Horror novels (printed in the '10s) were printed in the US. My slightly older Del Rey Lovecraft trade paperback collections were all printed in the US. I no longer have the packaging of the dice I bought. I'm pretty sure most of the dice I've bought in the last several years were made in China, other than the Q-Workshop dice which are made in Poland. I'd be surprised to find that the older dice I bought 15-20 years ago or more were made anywhere other than in the US.

This isn't a problem, except short term. We certainly HAVE the capability to make stuff in the US, because not that long ago, we made all of that stuff here. Sure, sure... short term, there may be some ramp up required to get that stuff turned back on again.
Keep in mind: a lot of US industry cannpt be restored without major expense because it was offshored so as to not have to meet relatively strict state and generally strict federal worker protection and environmental protection laws. So, it's not just reusing the mothballed equipment, but bringing it back up to code and regulatory standards. Printing has toxic chemicals. Paper making has toxic chem, too.

While the administration wants to roll those back, whether they will or not is actually a matter for congress. And quite a hot button for many... on both sides.
 

That’s how selling things works. You sell it for more than it costs you to produce. If you sell it for less than it costs you, you are not running a business.

Yes, that's true, but China wants to maintain it's dominance, so it may be willing to sell below costs in the short term.
 

I'm grateful for the 90 day pause, as I'm now a bit more hopeful that I'll be able to buy the Pendragon GM guide without paying additional tariffs. It's Chaosium tho & I have no idea if they print their books in China?
Does anyone know if they do or don't?

Chaosium co-ordinates a standard release date across markets -- which is quite difficult. This means stock arrives at some of those warehouses well ahead of time (and ahead enough for retailers to get them into their stores on those release dates.)
I can confirm that the Pendragon GM guide is printed in Poland because they are sitting in my warehouse right now (in Canada).
New titles for that last few years from them are all printed in Poland or Lithuania (novels are USA).

For those who may be wondering --
I received a mix pallet of a dozen titles from 7 publishers last month into Canada, from the USA. Origins of the products were mixed. There was no import tariffs -- just some brokerage fees and federal sales tax (GST 5%).
I have another pallet arriving tomorrow. I'd like to say with certainty that this will be the same (I expect so), but it is in a bizarre state where it has been "released" but the documentation and charges have not been settles.

I've been getting a few more inquires from RPG Publishers interested in having content sent to us directly in both Canada and the UK. ComposeDreamGames.com operates a RPG warehouse/marketplace in both locations.
 


I didn't propose any solutions, I pointed out that this is a short term problem, not a permanent one. The discussion is getting lost in the weeds and lacking context, which was my whole point in offering some. If they were printing in the US 15-20 years ago, we certainly can print in the US. Just like we can grow our own flowers in the US and don't need to import them from South America. The fields where they used to be grown in California just a few years ago are still sitting there fallow and unused. There just needs to be economic incentive to turn that spigot back on again.
The issue is also that, at best, people can get an idea and plan for the short term.

I guess it will take 2-3 years to restart US manufacturing, at which point we are in the timeframe of the next elections, and there is no way to know what the next administration will do.

If US manufacturing is viable only due to tariffs and tariffs can only be guaranteed to be in place on a timescale comparable to what's required to restart US manufacturing, that's a really though sell.
 

Yes, that's true, but China wants to maintain it's dominance, so it may be willing to sell below costs in the short term.
It’s not “China” deciding what to sell at, it’s companies in China, and companies like us manufacturing in China. China doesn’t decide what I sell the Voidrunner’s Codex at, I do. Neither does it decide how much the printer charges to manufacture it.

China can introduce tariffs or devalue its currency, etc. it can’t decide that companies are going to sell below costs.
 

I didn't propose any solutions, I pointed out that this is a short term problem, not a permanent one.
How is a short term problem not a problem? How does that help Steve Jackson Games?
The discussion is getting lost in the weeds and lacking context, which was my whole point in offering some.
"Context" doesn't pay the bills. Companies are facing problems right now.
 

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