MNblockhead
A Title Much Cooler Than Anything on the Old Site
Usually when I print out a large battlemap on a plotter printer, it is a single encounter area.
Sometimes, I've printed out much larger areas, such as an entire cave complete, but I usually print that on sheets of 8.5x11 inch paper and cut them into rooms and sections and lay sections down as the party explores.
I've seen Chris Perkins draw out a map on large sheets of gaming paper and he sticks sections of a blank paper over the rooms, removing them as the party explores. Which seems to me like it would be even more work than my printing and cutting out sections.
Now that publishers like Frog God Games is publishing huge tapestry maps of many-room dungeons, how is that going to work at play? Are the DMs who spend hundreds of dollars on giant tapestry maps covering the map with pieces of paper that can be removed to reveal new areas?
Sometimes, I've printed out much larger areas, such as an entire cave complete, but I usually print that on sheets of 8.5x11 inch paper and cut them into rooms and sections and lay sections down as the party explores.
I've seen Chris Perkins draw out a map on large sheets of gaming paper and he sticks sections of a blank paper over the rooms, removing them as the party explores. Which seems to me like it would be even more work than my printing and cutting out sections.
Now that publishers like Frog God Games is publishing huge tapestry maps of many-room dungeons, how is that going to work at play? Are the DMs who spend hundreds of dollars on giant tapestry maps covering the map with pieces of paper that can be removed to reveal new areas?