Lanefan
Victoria Rules
I understand the sentiment, but I hold a deep dislike of meta-currency mechanics.Yeah, the more I think about it, I would not have any roll to survive. After a certain distance you are dead unless you spend inspiration. I'm not worried about hoarding inspiration, because I've always used inspiration as a binary. You have it, or you don't. I don't mind players holding on to it. That's what it is for. Hold on to it until it is really needed. My problem with inspiration is that it has always felt pretty lackluster. Get advantage on a roll. Okay, fine. But I like to find other more interesting and flavorful uses. If I were to use inspiration to allow you to spend inspiration to go into death saves instead of instadeaths, and other similar heroic-incredible-luck-miracle uses like this, I would end my normal practice of players being able to give other players their inspiration. Or maybe not. I'd talk to the players first and see what works for them. Besides, at higher levels there are abilities and spells that greatly mitigate the risk of falling damage.
On thinking about it, though, I'll probably adopt the idea (which I came up with only while I was typing it the first time, just upthread) that if all the dice come up 1 you survive no matter what. This would reflect that real-world one-in-a-million chance that anyone - even a commoner or 1st-level character - can survive a fall from multi-thousand feet.