You're looking for 'Backgrounds'. They replace skills in 13th Age, and they're kind of cool. Check out chapter 2.Title really says it all. I have only had a chance to glance through the rulebook, but noticed that there wasn't a section for skills on the character sheet, so just wondering how the system handles them.
Thanks.
Alas, they were on my "hope against all hope" list for D&D 5E.You're looking for 'Backgrounds'. They replace skills in 13th Age, and they're kind of cool. Check out chapter 2.
I probably should have clarified that I flipped through the book in my FLGS.
I don't actually own it.
Was trying to learn how some things worked before picking it up.
Thanks.
To add to this nuts-and-bolts description, part of the idea is that there will be a negotiation between the player and the GM as to whether a background should apply and if so how. This process forces the player to expand on their character's backgrounds and is also a lot of fun. It's also less fiddly than scanning a list of skills to find a number.Skills are simply ability checks. You get backgrounds and can put up to 5 points in a background. If your background applies to any ability check you add that bonus. For instance if you were a blacksmith, and you needed to identify a sword make or something, you would roll an int check and add your blacksmithing background. If you wanted to craft a sword, you might roll a str check, and add your blacksmithing background. Stuff like that. There is no set list of backgrounds.