Hiya!
4. So deadly you might start off dead!
Ok, maybe not QUITE that deadly...but I am not above saying "OK, so. Everyone's ready? Great! Roll initiative. You have been roused from sleep...none of you have weapons or armour on you as you are still groggy. GO!"
Of course, that sort of start only works once every couple of years. Generally speaking, as...
Player: #3. I want to be able to die at virtually any moment...especially if it's my own dang fault.
DM: #3. The world doesn't care about your characters feelings, life, goals, etc. It's not there to make you "become an epic hero"; just like the real world, death is but a fluke of random chance away. Of course, if you are cautious, think of consequences of your actions, and take steps to use all that to not end up dead...you can mitigate all that and die a rich, well-aged ex-adventurer/hero who has loving followers, family, stories, and songs. ... ... ... If not, well, all those skulls with candles on top that illuminate the dungeons evil necromantic master have to come from SOMEWHERE, right? Thank you, adventurer, for your contribution to the "dungeon dressing" part of the rule book! Hey, you never know, maybe you'll get lucky and end up as part of a 1st level wizards Spell Components! Yay! Your pathetic life can finally contribute something meaningful!
(OK, so that last sentence was a bit callous...but hey, remember what I said at the beginning...the world doesn't care, and I, as DM, need to at least PRESENT that front!

).
So yeah. Deadly. I like deadly. It makes surviving and succeeding sooooo much more sweet when the PC's live because of their own play skill and cooperation.
^_^
Paul L. Ming