J.Quondam
CR 1/8
Solo play has practically become a formal mode of play in its own right. There are RPGs focused mainly on solo play, as well as bolt-on frameworks to facilitate soloing in games normally meant for group play. Such systems might support individual adventures only, or ongoing campaign play; and range from highly-plotted storytelling prompts to randomly generated sandboxes. In my very limited experience, however, they all require a LOT of personal motivation to keep going.Yeah, mostly -- it's been a trend to include a published solo adventure with new TTRPG rulesets and starter sets. And sometimes there are separately published adventures. Are there other ways you are getting solo adventures? Feel free to elaborate!![]()
As for me, when a solo adventure is included in a starter set, I almost always play through it to get a feel for it. It worked well enough with my Basic set back in 1983, and it still seems the best way to learn the feel and basic mechanics of a game, imo. More recently, I've been learning about solo play because I don't have an in-person group, but still want to scratch that creative itch. However, it's gone slowly as I have yet to find an engine that really works for me.