Ulorian - Agent of Chaos
Legend
Let me preface this by saying that I like the way 4E handles multiclassing; it's not ideal in that it's somewhat simplistic and therefore limited when compared to 3E multiclassing, but what it gains in terms of balance makes it more than worth it in my opinion. The one problem I have with 4E multiclassing is the lack of balance between the class-specific multiclass feats.
I can see an underpinning design philosophy: to me, it seems like they wanted to give a taste of the power of a secondary class without making it overpowering; the power gained had to be equivalent to the power gained by any other feat. The design team's solution was to come up with a pared down version of one or more class features for each of the 8 classes. These powered down class features became the benefits offerred by the multiclass feats.
The problem with this approach is that it's very hard, if not impossible, to come up with 8 reduced class features all perfectly balanced against each other. I think many of you would agree that not all multiclass feats are created equal. (My opinion on the relative strengths of these feats: the Cleric and Warlord feats are best, followed by Warlock and Wizard, then Ranger, Rogue, and Paladin, then lagging far behind, Fighter.) As difficult as this balancing process is, it must be repeated for every new class introduced by WotC... yikes.
I've got a much simpler take on multiclass feats: instead of some slimmed down version of one or more class features, simply offer a swap of one of your primary class at-will powers with one of those from the secondary class (all other benefits of this feat listed in the PHB still apply, such as access to the secondary class' paragon paths). Pros of this approach: the same benefit is given by all multiclass feats, making them balanced by definition. Cons: surely the 4E developers considered this approach; are there any hidden pitfalls that I've overlooked? If there are none, I can't think of any other problems.
Here are my revised multiclass feats. Please have a look, and all constructive criticism/opinions are welcome.
Initiate of the Faith [Multiclass Cleric]
Prerequisite: Wis 13, training in one of the following skills: Arcana, Diplomacy, Heal, History, Insight, Religion
Benefit: You swap one of your primary class at-will powers for an at-will power from the Cleric list. In addition, you can use a holy symbol as an implement when using a cleric power or a cleric paragon path power.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Student of the Sword [Multiclass Fighter]
Prerequisite: Str 13, training in one of the following skills: Athletics, Endurance, Heal, Intimidate, Streetwise
Benefit: You swap one of your primary class at-will powers for an at-will power from the Fighter list.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Soldier of the Faith [Multiclass Paladin]
Prerequisites: Str 13 or Cha 13, training in one of the following skills: Diplomacy, Endurance, Heal, History, Insight, Intimidate, Religion
Benefit: You swap one of your primary class at-will powers for an at-will power from the Paladin list. In addition, you can use a holy symbol or a holy avenger as an implement when using a paladin power or a paladin paragon path power.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Warrior of the Wild [Multiclass Ranger]
Prerequisite: Str 13 or Dex 13, training in one of the following skills: Acrobatics, Athletics, Dungeoneering, Endurance, Heal, Nature, Perception, Stealth
Benefit: You swap one of your primary class at-will powers for an at-will power from the Ranger list.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Sneak of Shadows [Multiclass Rogue]
Prerequisite: Dex 13, training in one of the following skills: Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery
Benefit: You swap one of your primary class at-will powers for an at-will power from the Rogue list.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Pact Initiate [Multiclass Warlock]
Prerequisite: Cha 13 or Con 13, training in one of the following skills: Arcana, Bluff, History, Insight, Intimidate, Religion, Streetwise, Thievery
Benefit: You swap one of your primary class at-will powers for an at-will power from the Warlock list. Choose a warlock pact; you can pursue the warlock paragon path based on that pact. In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Student of Battle [Multiclass Warlord]
Prerequisite: Str 13 or Int 13, training in one of the following skills: Athletics, Diplomacy, Endurance, Heal, History, Intimidate
Benefit: You swap one of your primary class at-will powers for an at-will power from the Warlord list.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Arcane Initiate [Multiclass Wizard]
Prerequisite: Int 13, training in one of the following skills: Arcana, Diplomacy, Dungeoneering, History, Insight, Nature, Religion
Benefit: You swap one of your primary class at-will powers for an at-will power from the Wizard list. In addition, you can use an orb, a staff, or a wand as an implement when using a wizard power or a wizard paragon path power.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
I can see an underpinning design philosophy: to me, it seems like they wanted to give a taste of the power of a secondary class without making it overpowering; the power gained had to be equivalent to the power gained by any other feat. The design team's solution was to come up with a pared down version of one or more class features for each of the 8 classes. These powered down class features became the benefits offerred by the multiclass feats.
The problem with this approach is that it's very hard, if not impossible, to come up with 8 reduced class features all perfectly balanced against each other. I think many of you would agree that not all multiclass feats are created equal. (My opinion on the relative strengths of these feats: the Cleric and Warlord feats are best, followed by Warlock and Wizard, then Ranger, Rogue, and Paladin, then lagging far behind, Fighter.) As difficult as this balancing process is, it must be repeated for every new class introduced by WotC... yikes.
I've got a much simpler take on multiclass feats: instead of some slimmed down version of one or more class features, simply offer a swap of one of your primary class at-will powers with one of those from the secondary class (all other benefits of this feat listed in the PHB still apply, such as access to the secondary class' paragon paths). Pros of this approach: the same benefit is given by all multiclass feats, making them balanced by definition. Cons: surely the 4E developers considered this approach; are there any hidden pitfalls that I've overlooked? If there are none, I can't think of any other problems.
Here are my revised multiclass feats. Please have a look, and all constructive criticism/opinions are welcome.
Initiate of the Faith [Multiclass Cleric]
Prerequisite: Wis 13, training in one of the following skills: Arcana, Diplomacy, Heal, History, Insight, Religion
Benefit: You swap one of your primary class at-will powers for an at-will power from the Cleric list. In addition, you can use a holy symbol as an implement when using a cleric power or a cleric paragon path power.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Student of the Sword [Multiclass Fighter]
Prerequisite: Str 13, training in one of the following skills: Athletics, Endurance, Heal, Intimidate, Streetwise
Benefit: You swap one of your primary class at-will powers for an at-will power from the Fighter list.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Soldier of the Faith [Multiclass Paladin]
Prerequisites: Str 13 or Cha 13, training in one of the following skills: Diplomacy, Endurance, Heal, History, Insight, Intimidate, Religion
Benefit: You swap one of your primary class at-will powers for an at-will power from the Paladin list. In addition, you can use a holy symbol or a holy avenger as an implement when using a paladin power or a paladin paragon path power.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Warrior of the Wild [Multiclass Ranger]
Prerequisite: Str 13 or Dex 13, training in one of the following skills: Acrobatics, Athletics, Dungeoneering, Endurance, Heal, Nature, Perception, Stealth
Benefit: You swap one of your primary class at-will powers for an at-will power from the Ranger list.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Sneak of Shadows [Multiclass Rogue]
Prerequisite: Dex 13, training in one of the following skills: Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery
Benefit: You swap one of your primary class at-will powers for an at-will power from the Rogue list.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Pact Initiate [Multiclass Warlock]
Prerequisite: Cha 13 or Con 13, training in one of the following skills: Arcana, Bluff, History, Insight, Intimidate, Religion, Streetwise, Thievery
Benefit: You swap one of your primary class at-will powers for an at-will power from the Warlock list. Choose a warlock pact; you can pursue the warlock paragon path based on that pact. In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Student of Battle [Multiclass Warlord]
Prerequisite: Str 13 or Int 13, training in one of the following skills: Athletics, Diplomacy, Endurance, Heal, History, Intimidate
Benefit: You swap one of your primary class at-will powers for an at-will power from the Warlord list.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.
Arcane Initiate [Multiclass Wizard]
Prerequisite: Int 13, training in one of the following skills: Arcana, Diplomacy, Dungeoneering, History, Insight, Nature, Religion
Benefit: You swap one of your primary class at-will powers for an at-will power from the Wizard list. In addition, you can use an orb, a staff, or a wand as an implement when using a wizard power or a wizard paragon path power.
Special: You can use retraining to replace this at-will with another at-will from either your primary or secondary class.