Shadowfang the Night Howler
Large Worg (Fey), Cunning Predator
Armor Class: 15 (natural armor)
Hit Points: 82 (11d10 + 22)
Speed: 50 ft.
Stats | S
18 | D
16 | C
15 | I
10 | W
14 | Ch 12 |
Saves | 6 | 5 | 4 | 0 | 3 | 3 |
Skills Perception +6, Stealth +6, Intimidation +5
Senses Darkvision 120 ft., Passive Perception 16
Languages Goblin, Worg
Proficiency Bonus +2
Shadowfangs Pack 1d6
1 1d4 Worg Whelps (Hunting pack)
2 2 Whelps and 2 goblin scouts (with shortbows)
3 2 Worgs, Goblin Druid (Stealth)
4 2 Worg Whelps, Dire Wolf (Ambush)
5 4 goblin scouts, 1 Hobgoblin Captain (Tactical)
6 1 Dire Wolf, 4 Whelps and a Barghest (Brutal)
Behaviour/Tactics
Shadowfang is a cunning predator driven by vengeance. He has learnt to bide his time, using darkness, stealth and mobility to his best advantage.
He will stalk prey for days and use fear and exhaustion to break their morale.
Shadowfang uses his whelps to wear down foes and isolates the weakest enemy before striking.
When he does engage, Shadowfang circles prey, waiting for an opening before pouncing, knocking his prey prone so his pack can attack, while he quickly repositions.
Shadowfang is a survivor and will disengage and retreat if wounded or if more than half his whelps are killed
TRAITS
Pack Tactics: Shadowfang has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the target and isn't incapacitated.
Night Howls: Shadowfang has learnt to use the fear of darkness and paranoia of his victims. Those who hear the echoing night howls of Shadowfangs pack are forced to make a DC 13 Wisdom or gain a level of exhaustion.
Packlord’s Howl (Recharge 5-6). Shadowfang howls to summon 2 additional Worg Whelps. They appear from the shadows at the start of his next turn.
Alpha Predator: If an opponent is wounded (below half HP), Shadowfang can dash towards them and gains advantage on attacks
ACTIONS
Multiattack. Shadowfang makes two attacks: one with Lunging Pounce and one with Savage Bite.
Lunging Pounce. Shadowfang can dash and leap up to 20 feet and make an attack against a creature within melee range. The target must succeed on a DC 14 Strength saving throw or be knocked prone and take 2d6 + 4 bludgeoning damage.
Savage Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 2d8 + 4 piercing damage. If the target is prone, they take an additional 1d8 damage.
Shadowed Escape: If Shadowfang is in dim light or darkness, as a bonus action he can take the Disengage action and move up to his speed without provoking opportunity attacks.
Savage Onslaught: If Shadowfang is bloodied he gains an extra attack per turn with Savage Bite until he is able to flee