EzekielRaiden
Follower of the Way
This would be another reason why I think Gnome and Halfling would be better served merged together as one option, with Lightfoot (halfling+forest gnome), Stoutheart, Cragstep (rock gnome), and Ghostwise (halfling+svirfneblin) as its four kin variants. I call them "Hinnfolk." They're fey of places, sort of like an entire species of genii locorum, defined as much by the environment in which they are born as by the heritage of their parents. Lightfoot are tree-dwelling hunters, trainers, trappers, conservationists. Stoutheart are open-country-wandering herders, explorers, farmers, and artisans. Cragstep are cave- or city-dwelling inventors, crafters, entrepreneurs, and dreamers. Ghostwise are deep-dwelling mystics, visionaries, guides, and healers. All have a strong sense of close-knit community, of family extended to include friends and partners. All are connected to the land itself, and act in its defense in one way or another (but a cityfolk Cragstep may be rather different from a deep-forest Lightfoot!) Even the very domestic ones bring a touch of fey magic to everything they do, a magic less about what they know and more about what they are, though Ghostwise have the strongest mystical abilities.What niche do any of the species in 5th edition have now? Since WotC decided to make Tasha's the universal rule, what niche does a halfling have that isn't filled out just as well by a gnome, human, or dragonborn? I'm not anti-halfling (I'm anti-gnome!), I like the little guys, but if they're just us but smaller, what do they bring to the table?
This gives the Hinnfolk a clear niche and concept, and collectively boosts the whole up to being comparable with some of the other "core" races in terms of the slice of players playing it.