RigaMortus said:
Paladins and Monks are probably the hardest characters to make using a 32 point-buy system because the need good stats in multiple areas.
That's not really true. They get the most obvious beneifits from many stats, but that by no means makes it so that you need high stats.
Here's an Example oif a good Paladin Halfling.
Str 11 (13-2 race modifier): Halfling get +1 to hit for size and Paladins have the best attack progression. So, you don't need that high of a strength.
Dex: 13 (11+2 race modifier): You will wear heavy armor so, no need having a dex that is too high or you waste it.
Con: 15: Good hit points are always important.
Int: 12: Skils are important.
Wis: 14: High enough to cast all your spells. Not a lot of Paladin spells that give depend on saving throws so you don't need a high wisdom.
Cha: 14: +2 for your smites, the eqiuvalent of Lightning Reflexes, Great Fortitude, and Iron Will; and a nice bonus to your turn undead abilities
Notice I have odd abilites with a point buy. How oftendo you see that? I like to get meaning out of my attribute bonuses. Paladins don't need any single high score. So, spread it around with whatever you need. HP: boost Con. Attack Power: Boost str. Any of the things Dex gives you, boost it.