Eyes of Nine
Everything's Fine
I've said it before and I'll say it again. What would could have kept GURPS relevant in the 21st century was opening it up for 3rd party supplements.In my opinion, this underscores the fact that GURPS isn't a game, it's a toolkit for creating games of which Dungeon Fantasy RPG (Powered By GURPS) is one example. Some people seem to be able to get away with skipping the "create a game" step and playing directly out of the GURPS rulebooks, but if I were trying to run e.g. a Mission Impossible game for new players using GURPS, the first thing I would do is pull together character creation rules: here are some skills you get automatically, here are other skills you can get optionally, here are some advantages and disadvantages, and here is your gear list with prices for everything. It will be a subset of the GURPS Basic + High Tech skills/advantages/disadvantages/gear, but it turns out that omitting stuff (that they're not allowed to have anyway) is really important to the player experience!
Too bad Steve Jackson was so mired in late-20th century thinking and was unwilling to go there. I think if he/they did, they'd still be selling 4e core HCs at a relatively brisk pace, even today.