I am thinking up an Arcane Archer for an upcoming game. Wondering how I should plan to build her. The character is going to be a variant Human and I think I am going to take Fey touched feat, with Hex as the 1st level spell. So I will already have that (and misty step).
I think I want a spellcaster of some sort, partially so I can get some more slots and use more than once a Long Rest. I am probably looking at a three or four level dip
Since I want to push intelligence high wizard is an obvious choice, not sure which subclass. Maybe diviner for portent and making someone fail a save for one of my arcane shots. I thought about bladesinger, that would be nice for when not using a bow and thrown darts can be used with sharpshooter while in bladesong.
Another choice is Ranger, which is a half-caster. That would give me another fighting style (defense?) and horizon walker to do some extra damage. Requires me to push Wisdom to at least 13.
I also thought about Warlock. Lot's of options there. Devil's sight would be a nice bonus for a human.
Any Bard options that would work? I never played a Bard before and I am not too familiar with that.
I think I want a spellcaster of some sort, partially so I can get some more slots and use more than once a Long Rest. I am probably looking at a three or four level dip
Since I want to push intelligence high wizard is an obvious choice, not sure which subclass. Maybe diviner for portent and making someone fail a save for one of my arcane shots. I thought about bladesinger, that would be nice for when not using a bow and thrown darts can be used with sharpshooter while in bladesong.
Another choice is Ranger, which is a half-caster. That would give me another fighting style (defense?) and horizon walker to do some extra damage. Requires me to push Wisdom to at least 13.
I also thought about Warlock. Lot's of options there. Devil's sight would be a nice bonus for a human.
Any Bard options that would work? I never played a Bard before and I am not too familiar with that.