WotC just shared this Arcane Propulsion Arm! It functions as a 1d8-dmaage magic melee weapon which you can throw (don't worry, it flies back and reattaches).
My current character might lose a hand in the next session.
It doesn't sound like it's going to be an accident LOLThat is not a thing you can say without explanation.
Here's my burning question. Are the magical prosthetic limbs also compatible with warforged attachments like the Armblade and Wand Sheath? Because I think it would be really cool if they were.
The DMG has rules options for lingering injuries, with one of the options bejng losing a hand or arm.I think it raises interesting questions about what magical healing - like cure light wounds - actually DOES. Mechanically, a character cannot lose a limb in D&D (except maybe to a vorpal weapon or similar). But if we allow that dismemeberment can happen, would we allow a cure wounds spell - perhaps of high enough level - to restore a lost limb? Do we need regeneration for that?
Under what circumstances would a character actually end up with a use for this item?