D&D 5E gargoyle substitution


log in or register to remove this ad

Earth elementals can hide within earth. Or almost anything else earth based.
bulettes, dire moles (animals), dire moles (the ones on skin), brain moles, squigs (wrong setting but who cares), graboids (google it!) or heck, you could make out an old local celebrity wearing red leather come back from the dead and doing some dance moves with some zombies. Would be such a thriller night for the pc party.
 
Last edited:

If you're flexible about where exactly the "doorman monster" appears, you could have a vestibule or portico, with the animated armor that others mentioned earlier. Some additional options:

Rosebushes (or perhaps something more noxious, like oleander?) that are actually treants/"leaf elementals"/haunted "trees."
The facade is actually a wood elemental in plank form; damaging it causes it to lose limbs, which crawl back to the house to reform the facade.
Any other kind of statue, including the aforementioned weeping angels or cherubs, but also possibly heraldic creatures (bear, lion, chimaera, eagle, etc.) or something a little more fantastic (manticore, miniature dragon, displacer beast).
The house's door has semisentient shadows guarding it--if people look closely, as long as there's enough light, they may notice that the statues have two shadows...and that when they get close enough, suddenly they have two shadows. Then the shadows rise up and attack, boxing the party in at the entrance.
Some kind of noxious vine, possibly alchemical or magical in nature, with gourds (of course!)--the gourds rise up and attack, a macabre mirror of Cinderella.
 

Why not go oldschool and use one of those monsters that pretends to be the floor? Trappers I think they are called. The pics of them are awful in an awesome way.

For extra DM dickitry, the Lurker Above is a good option in the antechamber.
 

Why not go oldschool and use one of those monsters that pretends to be the floor? Trappers I think they are called. The pics of them are awful in an awesome way.

For extra DM dickitry, the Lurker Above is a good option in the antechamber.

Why stop there? go with the lurker above, the trapper, and a micmic as a doorknob on a monster that's actually the door. You get a four-for-one room monster combo!
 

Remove ads

Top