Mark CMG
Creative Mountain Games
Recently a GM described an example of his game as -
How do systems that encourage this type of play sit with other GMs?
Even if your system of choice theoretically allows it, do you play this way?
Do you prefer this type of gaming over something less game-driven?
How might you GM such a scenario differently, even if only a little?
Highlight from last night's session: The bard finally gets the door unlocked.
"At the edge of the circle of light, you see a skeleton, clad in armor, suspended slightly above the ground"
'Err, hmm. Know: religion!' *rolls high*
"You haven't heard of whatever this is"
'Oh. Arcana?' *rolls*
"Nope"
'...History?
"Nope"
'Hey guys, what's this thing?' *party all crowd close but somehow no one makes their perception checks*
"The skeleton glides forward slowly. As it moves, the air about a foot in front of it ripples and glints as your light is reflected from the membrane of the Gelatinous Cube."
How do systems that encourage this type of play sit with other GMs?
Even if your system of choice theoretically allows it, do you play this way?
Do you prefer this type of gaming over something less game-driven?
How might you GM such a scenario differently, even if only a little?
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