My 'You really gotta have these mods' list for Pathfinder 2E in Foundry would be:
- PF2E HUD
- PF2E Workbench
- PF2E Graphics
- PF2E Toolbelt.
- PF2E Assistant
You kind of have to have that list or it's just painful to play in your games.
PF2E Graphics will want you to get a 'JB2A' mod as well - that is a mod with animations. Don't freak about JB2A being a patreon thing. The free kit for it is 'good enough'. The stuff behind the paywall is just cooler animations you can add if you have the knowhow on doing it.
PF2E Graphics is the engine to run them. There is an older out of date mode, PF2E Animations that is not updated. PF2E Graphics is by the same person, and replaces PF2E Animations. The core difference is that PF2E Animations is a conversion of a Mod for DnD, and so has some issues with improperly catching animations. PF2E Graphics was built from the ground up specifically for Pathfinder. That does mean that if you use Foundry for DnD, then you want the mod PF2E Animations converted - and just enable / disable based on which game you're running that day.
PF2E Assistant is a new mod to handle automation. It competes against PF2E Automation which some feel is buggy / laggy.
Strongly recommended mods would be:
- PF2E Ranged Combat
- Wayfinder
- Token Magic
- Image Hover
So far I've only encountered one other GM that uses Image Hover but... I just really like the ability for players to get the art for something by hovering over it. Otherwise the moment they close the popup of art you've shown then, they can't get it back. As a visual player those images really help me, so it frustrates me that the mod is not popular.
Wayfinder is going to make moving around a LOT smoother. It will help players track how far they can move, and will pathfind around corners, etc.
Ranged Combat will track ammo for you. It does means every player with ammo needs to add the reload macro to their bar - including the GM who gets a special 'NPC reload' macro.
Token Magic just makes uploading token art and borders easier. I set my game to let my players upload their art on their own, and then give them access to this so each can have their own unique style. I keep finding GMs that force everyone's token into a uniform border and style and I find that really off-putting as a visually driven person. I want to see each player express themselves there, and feel the need to express myself there as well.
If your game has an Alchemist or a Thaumaturge or anyone with pets or eidolons (pokemon), get the matching one of these:
- PF2E Alchemist Remaster Duct Tape
- PF2E Exploit Vulnerability
- PF2E Companion Compendia
- PF2E Summons Helper
Then make sure the relevant player reads how the mod in question works. The first two on that list just flat out make classes that are completely unusable and broken in Foundry... fully work. As in the 'we can't fix that' bugs that the devs claim are there - those mods fix them. Fully. It's almost sad how much each mod does that folks have claimed can't be done.
The third mod, is kinda like that for making familiars, animal companions, and pokemon (eidolon). But it's really weird. What it does is let you make a new 'character', and the use a custom 'mod supplied ancestry' that you drag onto the new PC character sheet, and it converts it to the right creature with all the actions and stats right - though the sheet will look weird in some places, it will "work" to give you your actions, saves, HP, AC, etc. The mod then has 'custom feats' you apply to your special character to add in the abilities you get for them. The player then has 'two characters' on the map.
To my knowledge there is no mod yet that properly handles hit points / etc for pokemon trainers (Summoners), BUT Companion Compendia, I think, disables the ability to apply damage onto your pokemon (eidolon).
(Yeah I don't see the Summoner class as a summoner - it doesn't summon things. It has a special ally that pops out and fights for it, while the "summoner" is almost a commoner).
Summons Helper... you really want this one if anyone uses summon spells. Like... Summon Undead, Summon Fey, etc... It automates creating the summoned creature with the right stats for the level of the spell. Doing that by hand can take 10+ minutes as you sit there and take 'rando monster Y' and adjust all the stats, then look in the book and realize you got half of them wrong and start over... then realize you were actually right the first time so have to start over again, then find the token you make for the creature can't be moved by the player or clicked on by you, or whatever... when there's a mod that just...
does it.
Mods every Foundry GM should have no matter what game system they use:
- Dice So Nice
- Prime Performance
- Find the Culprit
- Image Hover
You can lead Find the Culprit disabled most of the time unless you want it on. Your choice. Run it after any major updates / new mods and it will try to find bad mods that risk causing lag.
Yeah, I listed Image Hover again.
Here's me on Reddit recently listing out what I feel are the must haves for Pathfinder in Foundry: