Ovinomancer
No flips for you!
Exhibiting a behavior of insinuating or outright calling into question my motives in multiple threads is really on you. Mentioning it is, as you note, on me, but that fact doesn't obviate the behavior.First, If you want to choose to drag other threads into this, thats on you. i have not done so.
The death was caused by what, again? Oh, yes, it was casting feather fall with too much weight carried. You keep moving back to the ending of the feather fall effect despite my multiple, clear statements that this isn't the crux of my statements. You apply a ruling to feather fall when too much weight is applied to the target creature: if it exceeds some arbitrary and still unstated threshold, the creature will die due to the weight. I've challenged you multiple times to expound upon this ruling, and it's clearly a ruling that interacts with both feather fall and weight, and you keep trying to obfuscate by introducing arrows, death by drowning, fly spells, and dead people not being able to be targeted by feather fall, all of which are completely orthogonal to the questions I've raised.Second, you seem determined to manufacture a weight limit for my feather fall choice, even though there is none. My case involved death cancelling the effect (if that is the rule) regardless of whether or not the death is caused by weight crushing or not. if you do not see or recognize the difference bewteen a fly ending when a caster drowns to death vs a spell ending when the caster is submerged for x amount of time kinds of cases (or a case where a target dies from crushing vs spell ending due to weight) , that is just not something i can do any more to help you with. A spell ending because the recipient is killed by fireball is not the same thing as a spell ending when a fireball affects the target. those seem obvious to me.
Again, you really want to institute rulings when their ones you agree with, and yet you still wish to disparage those you disagree with. And the proof of that is this next statement:
Thank you for the clear statement that you've decided my intentions are to punish players for nefarious reasons.As for the anti-player nature of the decision, well it seems obvious if you pay attention to what i have said.
Right, you said that my choice was "thwart[ing]" player tactics, but now hold out (and you didn't do this until responding to a different poster and that recently) that you could acknowledge that it wasn't an anti-player decision if enemies use it, too. But, no, your initial reaction to my ruling was that it was anti-player, and your continued response is that it's anti-player.In the example cited, it was a player initiating the leap to grab the falling participant. We have no info on the carrying capacity of the falling target, we have no information on the size, weight, encumbrance etc of the jumper. So, we cannot know if your ruling would go against the leaper, but it certainly could not help them in their survival effort.
In the cases where i have made observations about my own experience, i have stated clearly that in my experience the vast number of times i have seen feather fall used in game it has been PCs using it to save themselves and their allies, often in rather dire circumstances. So, a rule change to add in a weight limit based "counter" or "off-switch" that NPCs can exploit is going to be one which would work against the PCs more than the PCs.
But as i acknowledged in games where feather fall is more commonly used by enemies than allies, it could be reversed.
And, yet, when I applied the same ruling to the character using feather fall to try to keep a falling airship from plummeting, my response was just that it didn't work. You kill the character. And, yet, my rulings are "anti-player".
Pro-tip: don't assume rulings are anti-player. That's probably hard for you because (and I'm bringing in other threads again) it's a common response from you to play styles you don't use.
How does casting feather fall in a cabin of a falling airship usually work, then? You say it results in the immediate pulpification and death of the character, and yet we haven't determined the strength of the ceiling, the time the airship has been falling, speed at which it's falling, or any of the other physical issues that might affect a consideration of the damage one would assume falling at a different speed might cause. This is even without the consideration of the unique physics of D&D, where the airship will fall 500 ft a round (XGtE) and not what it would really fall (closer to 600ft in the first 6 seconds, almost 1800 feet in the next 6 seconds).As for me invoking a ruling, if you consider "things work as they usually do with no special interactive changes needed" a ruling, than i guess you are right. i did not change what happenes when a ship drops on your character or what happens when you fall through feather fall.
So, please, tell us all how it normally works, here.
Nope. That's a strawman. You can even fire arrows at it, if you'd like, with that bow. But, when you decide it's time for a ruling that kill characters that unadvisedly cast feather fall, you bet it's a big enough deal that you might get questioned on it.But by that token every time a character fires a bow and i choose to not apply some new mechanic to bow fire, i am making a ruling too so... i find your definition of ruling to be rather a tad too broad.
Yes, you've been very clear that you think I'm ruling expressly to thwart clever player tactics and am doing so from an anti-player perspective.As already said, you are free to rule any house rule you want for your games.
its not a direction i would consider worthwhile in mine, for reasons already stated.
But your constant attempt to re-frame what i said to be that i have added a weight limit is not accurate and at this point does not seem to be in good faith especially now that it seems you are explicitly trying to tie it in with other prior disagreements.
Okay, let's say the character is under a falling kayak when they cast feather fall. Dead?
What if they/'re under a falling rowboat? Dead?
What if they're under a falling dinghy? Dead?
What about a falling torpedo boat? Dead?
We know that when their under a falling schooner the answer is dead.
Where is the magic line of flying ship size where the casting of feather fall equates to death? And, could that ruling of death have anything to do with the weight of the falling ship?
Of course, the answer that that rhetorical answer is:clearly. You stated as much when you declared the character dead from having the falling airship smush them to a pulp. So, yes, you continued evasions that you do make a ruling about feather fall based on weight ring extra-ordinarily hollow as they clearly do. Further, the fact that you're willing to arbitrarily kill characters based on this weight, thus thwarting their clever tactics to halt the crashing of their airships shows that you're just fine with such rulings, so long as they comport themselves to your opinions instead of other people's.