ppaladin123
Adventurer
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Cleric Preview)
One thing I noticed right away: you now continue to unlock abilities as you gain levels. The warpriest is not front-loaded like the standard cleric: you get more benefits (tied to your domain!) as you level up.
Everyone will be happy that the warpriest starts off with a channel divinity ability tied to the god/domain they worship.
Also:
One thing I noticed right away: you now continue to unlock abilities as you gain levels. The warpriest is not front-loaded like the standard cleric: you get more benefits (tied to your domain!) as you level up.
Everyone will be happy that the warpriest starts off with a channel divinity ability tied to the god/domain they worship.
Also:
Tied to this was a secondary goal: Find ways to give the classes different levels of complexity. One of the genius strokes of the original Dungeons & Dragons game design was that it allowed players to find their own level of mastery. Playing a wizard presented different challenges and required more rules mastery than playing a fighter. We wanted to preserve and return to that aspect of the Dungeons & Dragons game in the Essentials products.
These two points also loomed large in player feedback. Some players missed the diversity of different character class structures. They felt that the current versions of the classes looked too much alike. Others liked the ability to focus on more complex or simple character classes, depending on their tastes. This was an area where the needs of beginning players and feedback from veterans neatly aligned. It was clear that we had to focus on it for the Essentials products.