Lurgese Medium Freighter
A gargantuan storm of deep sickly purple clouds cackling with strange energy that seems to distort time roils in the distance, in it’s center a massive and ugly vessel, olive green and rust in color billows the clouds from open ports on it’s sides, it’s bloated and box like, rectangular, and bristling with small weapons and added storage, it’s front has a massive churning circular orange furnace and it’s flanked by small fighter vessels of a different make on it’s sides, mercenaries.
CR: 300
Macro Small Construct
Init: +100. Speed: Superluminal, Rail Access
HD: 800d100+8,000 +10,000 ablative armor +100,000 Shield (198,000 hp)
AC: 800 (500 Nat, 50 Dex, 50 Insight, 200 Deflection)
DR: 40/- (Ablative Armor) 100/- (Orichalcum Construction)
Abilities:
Str: 600 (+200)
Dex: 100 (+50)
Con:--
Int:--
Wis: 100 (+50)
Cha: 1
Attack:
Full Attack:(Full Attack 6 phase banks, or 3 phase banks plus main cannon, And gravimetric charges, and tachyon degeneration radiation waves)
-Phase Cannon Banks: x 6 per side and back, 3 in front: +800 x40 Attacks
-Mining Cannon: Direct Hit +900 1 attack
-Antimatter Missile: +1800 4 attacks (4 missiles per ship)
-Ram: +1000 Melee
Damage:
-Mining Cannon: 800d100 to primary target and pierces target on a crit or upon death travelling to any enemy behind or within the vessel. Plus 1 mile wide and 1 Lightround long Line dealing 80d100 to all secondary targets on a failed save of DC 500 Ref ½. 1 half energy is untyped, 1 half is treated as fire damage. (Average 80,000)
-Phase Cannon Banks: 40d20+100, 1/2 dmg is subject to damage reduction (40 attacks per bank) 100,000 mile range, (900 per cannon, 36,000 average per bank, 108,000 front, 216,000 sides or back)
-Gravimetric Space Charges: 200d100, 10,000 mile radius blast pulls all enemies of less than planetary mass density into blast’s epicenter and reduces target’s health by 2% of their maximum with no save (Average 20,000 Resistance to gravity effects applies) 1,000,000 mile range, explodes the round after it’s deployed
-Tachyon Degeneration Radiation Wave: Deals 10 points of Str, Dex, Con and Cha damage to all beings within 800,000 miles of the Lurgese Ship for each minute it spends within range
-Antimatter ‘Planet Cracker’ Missiles: Seeks Target, deals antimatter damage equal to target’s HD in d100s, explodes in 20,000 mile radius, 1 lightday range, travels at 1/10th the speed of light (10,000 health, hardness 40/--)
Special Abilities:
Mining Cannon: A firy orange beam made for boring into the core of a world dealing 800d100 to primary target and pierces target on a critical hit upon a roll of 18-20 or upon death travelling to any enemy behind or within the vessel for full damage and effect. 1 mile wide and 1 Lightround long Line 80d100 to all secondary targets on a failed save of DC 500 Ref ½. 1 half energy is untyped, 1 half is treated as fire damage. (Average 80,000, or 8,000 to secondary targets and to missed targets of main attack)
Phase Cannon Banks: A barrage of cherry red beams of sizzling fusion energy, 40d20+100 1/2 dmg is subject to damage reduction (40 attacks per bank) 100,000 mile range, (900 per cannon, 36,000 average per bank, 108,000 front, 216,000 sides or back)
Gravimetric Space Charges: A black blast of crushing gravity, used to demoralize would be light resistance and compact basic raw material cargo into more transportable form. 200d100, 10,000 mile radius blast pulls all enemies of less than planetary mass density into blast’s epicenter and reduces target’s health by 2% of their maximum with no save Average (20,000 Resistance to gravity effects applies) 1,000,000 mile range, explodes the round after it’s deployed. Can also be set defensively as mines which explode once a predetermined target comes within range.
Tachyon Degeneration Radiation Wave: Clouds of terrifying thunderstorm like energy crackles and billows around every Lurgese Ship polluting the space around them and making Lurgese controlled space inaccessible by any being not resistant to this energy. Can Effect nearly all beings, including Aeons. Only certain Dragons, Hyperboreans who have trained to adapt to such conditions and a handful of other beings can easily traverse their space. Deals 10 points of Str, Dex, Con and Cha damage to all beings within 800,000 miles of the Lurgese Ship for each minute it spends within range, the effect is permanent and leaves a constant trail behind them whenever they move out of collapsed space or rails, can be shut off if desired.
Antimatter ‘Planet Cracker’ Missiles: A terrifying weapon of mass destruction, used to strong arm weaker planets and star empires. Can collapse a small red star or destroy any planet including massive gas giants. Each ship of this size has 4 Planet Crackers in it's hold, all can be fired in one round if desired. Seeks Target, deals antimatter damage equal to target’s HD in d100s, explodes in 200,000 mile radius, 5 lightday range, travels at 1/10th the speed of light (10,000 health, hardness 40/--)
Dimensional Cargo (Su): The Lurgese use the Far Place and it's massive expanses of nothing for most of their cargo storage allowing a near unlimited amount of cargo to be stored, additionally they use created demiplanes for more important cargo and leave the ship itself for the most important of cargo. They will usually expel their cargo into the Far Place if their vessel is in eminent threat of being boarded or destroyed where their agents can acquire it at a later date.
Shield (Ex): The Lurgese use cheap shielding for such massive ships and only provide a 100,000 hp barrier that surrounds their craft, damage done to the ship is applied to the shield first. It regenerates 2,000 health per round.
Damage Deflection (Ex): The Lurgese use deflective barriers to reduce secondary damage, gain the evasion ability for both ref and fortitude saves
Inertial Dampeners (Ex): The Lurgese use Inertial Dampeners for vessels far smaller than what they are used on, only stabilizes cargo and allows for average Maneuverability.
Immunity (Ex): Immune to all natural and magical effects, environmental effects and all abilities requiring a will save. Immune to their own Tachyon Radiation. Can be undermined via Abrogate.
Ablative Armor (Ex): The Lurgese use cheap adamantine armor that can be easily repaired over an orichalcum inner structure, they gain 10,000 extra health and damage is applied to this first. This first layer of defense has a hardness of 40/-
Adaption (Ex): Allows for the ship to exist in most forms of natural environment without damage, it also grants it 3 Anyfeat slots, and allows the ship to not be undermined by temporal means as the Slipstream Cosmic ability.
Targeting Matrix (Ex): Attack bonus is equal to HD
Probability Matrix (Ex): By manipulating the fundamental matrices of Fate and Chance, the Lugeese can bend reality to allow for the best possible outcome in any given situation whilst simultaneously allowing for the least favorable outcome for all enemies. This ability mimics the "Inner Eye" Cosmic Ability, and the "Evil Eye" Transcendent Ability and allows the ship to apply it's Wisdom bonus as Insight to AC, Attack, and Initiative.
Starflight (Ex): Can compress space to reach any point in the multiverse in 3d20 days.
Rail Access (Ex): The Lurgese have their own trade routes and have a trade agreement with the Communion allowing them to reach any area of the Multiverse with rail access nearly instantaneously.
Distress Signal (Ex): If a Lurgese vessel is damaged, a distress signal is sent out contacting all beings friendly to the Lurgese and all mercenaries under Lurgese Contract. As such operations are lucrative, help will usually arrive.
Transcendent Construction (Ex): The Lurgese believe in making equipment that lasts and patching it with parts on hand, the internal superstructure of a lurgese vessel has d100’s HD and gain an additional 10 hp per hit dice.
Eclectic Construction (Ex): The Lurgese use a multitude of various parts and weapons from all societies they encounter willing to trade with them. The vessel presented can vary widely based on DM and used any applicable technologies from Progress Level 6 – Progress Level 10 (See D20 Future)