Same here. A big part of me saying this is nostalgia, but I still think it's the best cover in D&D history.That one. That red box right there.
That's where it all started for me.
Such a great point. Somehow managing my inventory excited me a lot more back then, maybe because the game had less focus on other things that are more common now. Making sure my character had enough rations, rope, torches, etc. WAS the game in a lot of ways, not something to be glossed over. And I say that as someone who loves many of the features and options available in recent editions.What I came to realize as I grew older was that the game ends up being ABOUT whatever it is the rules are most focused on. As we progressed through editions of AD&D and into d20 system, the game very much became a game about Creating Characters and Killing things. BECMI's ruleset focuses much more attention on the things I didn't realize I liked: exploring dungeons and wilderness, negotiating non-combat resolutions, building castles and ruling dominions, and basically punts on the part that I actually care the least about, character creation.
BINGO!!!! I never got the popularity of gaming channels based on watching other people play video games, etc. Heck- it used to bore me to tears when my friends would hook up the nintendo and play. ZZZZZ. Got a buddy now trying to get me into D&D online (or whatever it's called) on Steam, but it just doesn't interest me. No cheesy video game graphics can compete with theater of the mind, lol.In the same way, I have dropped entirely out of watching Critical Role after series 1 was halfway through.
I want to dine on the steak, not stand outside and watch someone else through the window.
YMMV

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.