Breyer Coldstone
Breyer Coldstone
[sblock]Male dwarven Druid 2
LN Medium Humanoid
Init +2; Senses darkvision (60 ft.); Listen +3, Spot +3
Languages Common, Druidic, Dwarven, Orc
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AC 17, touch 12, flat-footed 15
Special +4 dodge vs. Giants
Hp 22 (2 HD)
Fort +6, Ref +2, Will +6
Special +2 vs. poison, +2 vs. spells and spell effects
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Speed 20 ft. (4 squares); woodland stride
Melee scimitar +4 (1d6+2/18-20) or
Melee shortspear +3 (1d6+2) or
Ranged shortspear +3 (1d6+2/20 ft.)
Base Atk +1; Grp +3
Special Attacks shapeshift (swift action, predator form-wolf), +1 attack vs. orcs and goblinoids. +4 to resist bull-rush and trips
Combat Gear wand of cure light wounds (35 charges)
Druid Spells Prepared CL 2
1- surefooted stride, lesser vigor, lesser vigor
0- cure minor wounds, cure minor wounds, cure minor wounds, dawn
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Abilities Str 14, Dex 14, Con 16, Int 12, Wis 16, Cha 6
SQ wild empathy +2, stonecunning, spontaneous rejuvenation
Feats combat casting
Skills Appraise +1 (+3 with stone or metal objects), Balance -3, Climb -3, Concentration +8 (+12 casting defensively), Craft (any) +1 (+3 stone or metal), Diplomacy +3, Escape Artist -3, Handle Animal +3, Hide -3, Jump -9, Knowledge (nature) +8, Move Silently -3, Ride +4, Search +1 (+3 to notice unusual stonework), Survival +10 (+12 in above-ground environments), Swim -8
Possessions Combat gear plus hide armor, heavy wooden shield, MW scimitar, shortspear x3, spell component pouch, backpack, belt pouch, bedroll, flint and steel, 50 ft. hemp rope, sunrods x2, trail rations (10 days), waterskin, 15 gp.[/sblock]
Breyer Coldstone, Wolf Form
[sblock]Male dwarven Druid 2
LN Medium Humanoid
Init +2; Senses darkvision (60 ft.); Listen +3, Spot +3
Languages understand Common, Druidic, Dwarven, Orc
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AC 16, touch 12, flat-footed 14
Special +4 dodge vs. Giants
Hp 18 (2 HD)
Fort +6, Ref +2, Will +6
Special +2 vs. poison, +2 vs. spells and spell effects
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Speed 50 ft. (10 squares); woodland stride
Melee bite +5 (1d6+6)
Base Atk +1; Grp +5
Special Attacks shapeshift (swift action, human form), +1 attack vs. orcs and goblinoids. +4 to resist bull-rush and trips
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Abilities Str 18, Dex 14, Con 16, Int 12, Wis 16, Cha 6
SQ wild empathy +2, stonecunning
Feats -
Skills Appraise +1 (+3 with stone or metal objects), Concentration +8, Diplomacy +3, Handle Animal +3, Jump +8, Knowledge (nature) +8, Search +1 (+3 to notice unusual stonework), Survival +10 (+12 in above-ground environments)[/sblock]
Background: [sblock] During his time with the Iron Ravens, Breyer was actually rather pleasant, never letting the situation get to him, always talking about how "This ain't so bad" and trying to keep up morale. Since the Ravens broke up, something seems to have happened to him and caused him to change. He was one of those with the ravens from the very beginning, following them out of Karrnath and into the war.
In the 4 years since the Ravens disbanded, he has returned to the Mror holds, and wandered the northern areas of Karrnath, Mror Holds, and even the Laazaar Principalities. He doesn't speak about what happened to him in the north, but he has come back a changed dwarf.
He was surprised to receive a letter, but ever loyal and honorable, despite his changed outlook on life, he has decided to go to his commander for this one, last job.
He's always talking about how "the Last War weren't nuthin' compared to the one thas' comin' next." and how "The big one is gonna try an' eat us all up-only those as have prepared are gonna make it, an' I plan on being with them." When asked how he knows these things he rarely gives reasons, he just looks knowingly at the offending questioner until one or both forget what the question was. If pressed, he'll remind the upstart "I've been trained in secrets and magics far older than anything you can fathom! Mine is the magic that put down invasions of demons and wars between dragons! But don' listen to me...and don' ask for my help when the big one comes!"
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