Shadowdweller00
Hero
Dodge on bonus action (windling) is NOT balanced by slightly reduced HP and damage.
Blood Elves were not playable in 1e I don't think (the version I started with) so had not got to them. They would be scary to be around. Intimidation as a skill, resistance to psychic damage? Anything else you would suggest.Earthdawn my my introduction to TTRPGs back in like 1993, and I think it's awesome that you're doing this conversion. But I have to ask, how are you handling the Blood Elves?
Definitely a good game fix. Would need to look at the lore. Would make it easier to give them other stuff.Re flying.
Consider having it only be 5' off the ground.
Jump checks are doubled +5', and they can cast feather fall on themselves at-will.
Still plenty useful for avoiding Web and Spiked Growth or there ground based effects. But not immune to melee.
Fair point, which is why the idea of limiting it to proficiency times per day is a good one.Dodge on bonus action (windling) is NOT balanced by slightly reduced HP and damage.
I'll be. The Blood Elves are one of the things I remember most clearly from way back then; I didn't even realize they weren't a playable option. My mistake!Blood Elves were not playable in 1e I don't think (the version I started with) so had not got to them. They would be scary to be around. Intimidation as a skill, resistance to psychic damage? Anything else you would suggest.
No worries, no reason why they couldn't be. Its a pretty dark setting so they could definitely be fitted in.I'll be. The Blood Elves are one of the things I remember most clearly from way back then; I didn't even realize they weren't a playable option. My mistake!
Cool. What were their features?Blood Elves in 1e were found in The Blood Wood supplement.
Needlessly complicated, and not really worth playing IMO, but here you go.Cool. What were their features?