D&D (2024) Earthdawn races for Dnd 2024, views welcomed.


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Trying to model the Windling's bonus to Physical Defense due to being a tiny target without giving them an actual AC bonus is difficult. Part of the reason why they had that, however, was the fact that in Earthdawn, Windlings couldn't use shields effectively (despite the Windling Cavalryman being shown carrying one).

I would instead give them advantage on Dexterity saving throws, which isn't really busted (Gnomes get advantage on most Int/Wis/Cha saves after all) and achieves a similar benefit. If that seems too good, you could do +1d4 to those saves instead.
 

Earthdawn my my introduction to TTRPGs back in like 1993, and I think it's awesome that you're doing this conversion. But I have to ask, how are you handling the Blood Elves?
Blood Elves were not playable in 1e I don't think (the version I started with) so had not got to them. They would be scary to be around. Intimidation as a skill, resistance to psychic damage? Anything else you would suggest.
 

Re flying.

Consider having it only be 5' off the ground.
Jump checks are doubled +5', and they can cast feather fall on themselves at-will.

Still plenty useful for avoiding Web and Spiked Growth or there ground based effects. But not immune to melee.
Definitely a good game fix. Would need to look at the lore. Would make it easier to give them other stuff.
 


Blood Elves were not playable in 1e I don't think (the version I started with) so had not got to them. They would be scary to be around. Intimidation as a skill, resistance to psychic damage? Anything else you would suggest.
I'll be. The Blood Elves are one of the things I remember most clearly from way back then; I didn't even realize they weren't a playable option. My mistake!
 




Cool. What were their features?
Needlessly complicated, and not really worth playing IMO, but here you go.
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