One thing to think about is whether these spells together make a cohesive role. Like, does this character replace the cleric or wizard or such the party otherwise might have had?So it surprised me when I started running a game recently with a Land Druid and I started taking a closer look at their spell list to make sure I seed a few Druid scrolls into treasure...and their spell list is really really good! Like, I want to play this, good!
This is how I feel, which is why I kind of ignored the class until recently. I've never liked any edition's form of Wild Shape, and the last time I played a Druid in 3.5 I made heavy use of alternative class features that let me swap it out.I've never had a Circle of the Moon druid in the party. I've seen Circle of the Land a few times, and Circle of Wildfire once, though.
My gaming group doesn't really care for Wildshape. The guy in my current group wanted to roll up a druid but only if I would let him swap out the Wildshape ability for something "more interesting" (his words, not mine). I let him trade it for a feat (I think he chose War Caster.)