D&D 5E Does Wild Shape Ever Get More Than Two Uses?

Herosmith14

First Post
So I was thinking of dredging up an unused moon druid I rolled up a while back for possible use when I remembered a problem I had noticed when I first made him. Wild Shape's usages are static.

By this I mean, you get two usages of Wild Shape at 2nd level, when you receive the ability, but nowhere in the Druid section of the PHB does it say you get more uses until level 20, when you can use it an unlimited number of times. It doesn't mention it in the Wild Shape ability description, and there isn't a bar on the level table for them at all (which in and of itself I find interesting because Wild Shape is a pretty core feature to the class, much like Rages and Invocations are for Barbarians and Warlocks, but that's a conversation for another time.). This makes even less sense if you make a Mood druid and get Elemental Wild Shape, which, if the usages are static, you would have to use ALL your usages to go elemental. (Plus, from the description, the ability implies that you do have more than just two uses of Wild Shape.)

I do know that people have found discrepancies between older and more freshly minted PHBs in the past, but I don't think this is another one of those times, because I looked on D&D Beyond and found the same thing there.

If this isn't a typo or some other kind of mistake, I see this as a tremendous design flaw on the part of WotC that severely limits the druid without houserules or homebrew. If this is the case, then how do you suggest tracking Wild Shape usages. I was thinking of just ripping the the "Invocations Known" numbers off the warlock table and using those, but what do you think?
 

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Druids get two (and only two) wild shapes per short or long rest...

...and that's enough.

You have to remember that Land Druids only use them for versatility -- need a climb speed? Need to breathe water and swim super-fast? Got it covered.

Moon Druids, if they had more than two wild shapes per combat, would be EXTREMELY powerful. My 4th level moon druid can have over 100 hit points in a single combat (not counting burning spell slots for bonus healing in extremis). She can also trip foes half the time and get advantage on attacks as a dire wolf, or even (as a giant hyena) get free attacks when downing hordes of weaker foes.

If you boost the number of wild shapes, be warned this could lead to your moon druids outlasting your fighters in combat. Not doing more damage necessarily, but just NEVER GOING DOWN. (Besides, damage equal to a greatsword wielded by a STR 16 character, with advantage, ain't exactly sloppy.)
 

If this isn't a typo or some other kind of mistake, I see this as a tremendous design flaw on the part of WotC that severely limits the druid without houserules or homebrew. If this is the case, then how do you suggest tracking Wild Shape usages. I was thinking of just ripping the the "Invocations Known" numbers off the warlock table and using those, but what do you think?

2 uses per short rest is plenty, but if you wanted to instead make it X uses per long rest, where X is the same number as the invocations on the warlock chart, I don't see a problem with that. It would actually help smooth out the Moon Druid progression quite a bit, and avoid that huge power spike at level 2. Instead of 6 wildshapes in the notional "average" day, they'd only get 2.
 

They were made to be tanks. Based on how long you can stay in animal form, you can be in animal form, take a rest, and recharge your uses, so even if your form goes to 0hp, guess what, I still have 2 changes.

Sent from my VS995 using Tapatalk
 



2 uses per short rest is plenty, but if you wanted to instead make it X uses per long rest, where X is the same number as the invocations on the warlock chart, I don't see a problem with that. It would actually help smooth out the Moon Druid progression quite a bit, and avoid that huge power spike at level 2. Instead of 6 wildshapes in the notional "average" day, they'd only get 2.

Oh, duh. 2 per short rest. I'm way too used to using characters with X per long rest/X per day abilities.
 




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