D&D 5E Does the NaturalCrit Homebrewery Support Versioning?

SanjMerchant

Explorer
Does anyone knew if the Homebrewery supports versioning? And if so, is there a way to access (or at least tell if an author has enabled access to) previous versions of a particular homebrew? I'm mainly curious because there was a 'brew I liked, but then he went and gave it the Bonus Actions Aren't a Thing Anymore. I personally find bonus actions work just fine* and wish I could still access the version that had them.

*I really just want an answer to my question. I've read enough debates about the merits and demerits of this change, and am really/ not interested in reading more right now, so I respectfully request that we just let that particular sleeping dog lie in this particular thread.
 

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I don't think it does, sadly. Maybe contact the original creator and see if they have the older version still?
 

Is this one of my homebrew or reworks? If so I clearly mark anything that I've changed so it should be easy enough to ignore any parts you disagree with. If you're using an old homebrewery version I suggest you the combined version
 

Is this one of my homebrew or reworks? If so I clearly mark anything that I've changed so it should be easy enough to ignore any parts you disagree with. If you're using an old homebrewery version I suggest you the combined version

As it happens, yes. The Sorcerer specifically. And yes, the changes from the PHB Sorcerer are marked, but I had more in mind the changes to your original/adapted from PF/3.5/etc. that I don't necessarily have anything to compare it to. :shrug:
 

There is no practical way for me to maintain several different variations of my classes. It would be a nightmare for me to manage. Sorry!
For the Sorcerer the bonus action change only touches a few things:

  • Wings at 14th level for several archetype (Celestial, Dragon, Fey, Fiend. This should have no impact on balance.
  • Shadow Walk (The feature is quite different from monk's shadow step in that it requires movement so the bonus action would've been removed anyways)
  • Shadow Lord (attack with the shadows)
  • Stone' Durability - ending a spell is no action. Ending a feature that is the exact same thing as a spell shouldn't be any more costly.
  • Storm Guide is a total fluff ability with the same reasoning as stone's durability

If you aren't a fan of the changes then feel free to use the PHB or UA wording of those rules, but the changes aren't meaningfully impactful for the Sorcerer unless I have overlooked something. Let me know if I have.
 

There is no practical way for me to maintain several different variations of my classes. It would be a nightmare for me to manage. Sorry!

I definitely wouldn't expect you to. I was just holding out a a bit of hope that that software itself would help in this regard. C'est la vie!

For the Sorcerer the bonus action change only touches a few things:

  • Wings at 14th level for several archetype (Celestial, Dragon, Fey, Fiend. This should have no impact on balance.
  • Shadow Walk (The feature is quite different from monk's shadow step in that it requires movement so the bonus action would've been removed anyways)
  • Shadow Lord (attack with the shadows)
  • Stone' Durability - ending a spell is no action. Ending a feature that is the exact same thing as a spell shouldn't be any more costly.
  • Storm Guide is a total fluff ability with the same reasoning as stone's durability

If you aren't a fan of the changes then feel free to use the PHB or UA wording of those rules, but the changes aren't meaningfully impactful for the Sorcerer unless I have overlooked something. Let me know if I have.

Thanks! Definitely helps!
 

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