Large Animal
Hit Dice: 6d8+30 (57hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 17 (-1 size,+1 Dex, +7 natural)
Attacks: Bite +12 melee
Damage: Bite 2d6+13
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: None
Special Qualities: Scent, Low-Light Vision
Saves: Fort +10, Ref +6, Will +3
Abilities: Str 28, Dex 13, Con 21, Int 2, Wis 12, Cha 8
Skills: Hide +1, Listen +6, Move Silently +3, Spot +5, Wilderness Lore +1*
Feats: Dodge
Climate/Terrain: Warm hills, plains, and deserts
Organization: Solitary, pair or pack (3-18)
Challenge Rating: 4
Treasure: none (1/2 standard if saddlebags)
Alignment: Usually neutral
Advancement: 7-10 HD (Large)
Though satisfied with carrion, these loping and cackling nocturnal scavengers will often hunt for food, or bully swifter predators away from their kills. Dire hyenas are sometimes used by evil beings as mounts. Rare intelligent dire hyenas (INT 4, make Wilderness Lore racial bonus* +5, add one level to all skills, treat as Magical Beast when needed) will usually be of evil alignment.
Skills: *Dire hyenas receive a +2 racial bonus to Wilderness Lore checks when tracking by scent.
COMBAT
Dire hyenas are very good at assessing risk vs. reward, and will only attack when they have a clear advantage. They prefer intimidation and flanking, and pay close attention to their opponents.
Dodge: Dire hyenas gain +1 to AC on attacks from a single selected opponent.
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Any glaring errors? I'm putting it at the homebrew site.
http://www.blacksway.net/cc/show.php?cc_id=171
Hit Dice: 6d8+30 (57hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 17 (-1 size,+1 Dex, +7 natural)
Attacks: Bite +12 melee
Damage: Bite 2d6+13
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: None
Special Qualities: Scent, Low-Light Vision
Saves: Fort +10, Ref +6, Will +3
Abilities: Str 28, Dex 13, Con 21, Int 2, Wis 12, Cha 8
Skills: Hide +1, Listen +6, Move Silently +3, Spot +5, Wilderness Lore +1*
Feats: Dodge
Climate/Terrain: Warm hills, plains, and deserts
Organization: Solitary, pair or pack (3-18)
Challenge Rating: 4
Treasure: none (1/2 standard if saddlebags)
Alignment: Usually neutral
Advancement: 7-10 HD (Large)
Though satisfied with carrion, these loping and cackling nocturnal scavengers will often hunt for food, or bully swifter predators away from their kills. Dire hyenas are sometimes used by evil beings as mounts. Rare intelligent dire hyenas (INT 4, make Wilderness Lore racial bonus* +5, add one level to all skills, treat as Magical Beast when needed) will usually be of evil alignment.
Skills: *Dire hyenas receive a +2 racial bonus to Wilderness Lore checks when tracking by scent.
COMBAT
Dire hyenas are very good at assessing risk vs. reward, and will only attack when they have a clear advantage. They prefer intimidation and flanking, and pay close attention to their opponents.
Dodge: Dire hyenas gain +1 to AC on attacks from a single selected opponent.
===========
Any glaring errors? I'm putting it at the homebrew site.
http://www.blacksway.net/cc/show.php?cc_id=171
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