D&D General Digital Maps for Roll20

Taking a break from all the battles, the party decides to go to a more relaxing part of the Queen's Road. In this calm space, there are many pools of crystalline water that feel so nice to the touch.

The heroes take off their gear and dive right in to take a cool, refreshing bath. They talk about past victories and what the future has in store for them.

Yet, there could be someone hidden somewhere around. Someone who may caught the heroes without their armors on. Will the group finish their relaxing break without incidents? Or will they be ambushed once again?

River Crossing Vol. 5 26x39

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The adventurers have made a great journey across the underground depths. They’ve fought valiantly and well. And now they’ve found it. The fortress where the artifacts are held.

But getting in won’t be easy. Several patrols are on the lookout for anyone who seeks to steal the items of power. Not to mention the creatures from the depths that still lurk in the shadows.

Can the adventurers begin to infiltrate the fortress without being caught? Or will they leave a trail of blood and destruction in their wake?

Cave Fortress 52x78

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There’s talk of a secret guild of assassins who have their hideout somewhere in the forest. The party is interested in tracking them down. Each member has their own reasons, but the end goal is the same.

But let’s not get ahead of ourselves. They have heard whispers of their location, and apparently it’s somewhere in this area. But where?

They will have to search. And search well. All while braving the dangers of the wilds too.

Can the entrance be located by going down the ancient giant tree trunk and into a cave leading into the depths? Or how about the hidden trap door located in the old, ruined watchtower? It’s magically sealed after all. Or what if the entrance is actually through the mines, and the miners are just assassins in disguise?

Either way let’s hope the party finds the guild before the guild finds them.

Kingdom Forest Roads Vol. 2 52x78

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These maps are amazing, what application do you use to make them?
There’s talk of a secret guild of assassins who have their hideout somewhere in the forest. The party is interested in tracking them down. Each member has their own reasons, but the end goal is the same.

But let’s not get ahead of ourselves. They have heard whispers of their location, and apparently it’s somewhere in this area. But where?

They will have to search. And search well. All while braving the dangers of the wilds too.

Can the entrance be located by going down the ancient giant tree trunk and into a cave leading into the depths? Or how about the hidden trap door located in the old, ruined watchtower? It’s magically sealed after all. Or what if the entrance is actually through the mines, and the miners are just assassins in disguise?

Either way let’s hope the party finds the guild before the guild finds them.

Kingdom Forest Roads Vol. 2 52x78

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These maps are amazing, what application do you use to make them?
 


The adventurers have decided to investigate the giant tree trunk in the forest. It has a doorway, inviting them to go into its depths.

They go inside, and down they go a spiral staircase made of bark. The journey seems long, but they are able to reach the bottom.

When they step outside they find themselves in a cave, the roots of the giant tree still present around them. They begin to make their way around the dark tunnels, climbing the tree roots to go to the other side.

And now they’ve found it. A door, etched with arcane runes marks the entrance to what they’ve been looking for: the Assassin’s Guild.

Assassins' Guild Hideout 52x78
 

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The adventurers have gone to the snowy mountains, the journey ahead is long and full of dangers. The biting cold makes their movements slow, and their muscles weak.

Yet they carry on with determination, their heavy wool cloaks covered with snow. Their boots leave a trail of footprints that disturb the white landscape around them. And the water they carry is cold. So very cold.

They can’t stop now. They won’t stop now. The kingdom is in need of their aid. And they will happily make any sacrifices to save it.

Will they be able to carry on with their quest?

Snowy Mountain Path Vol. 3 52x78

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The adventuring party has entered the great, living castle. Its rooms are vast and the hallways long. The ceiling almost impossibly high. It’s a place where ancient magic permeates every stone.

The heroes are willing to reach the top of the castle and vanquish the evil that controls it.

But that journey will be a long one. For the castle itself will pose a challenge to the champions of good.

They enter a room, a bottomless pit stretches far into the distance. The only way to cross to the other side is through the unstable-looking platforms.

And as they begin to make their way jumping from one to the other, an arrow passes by them. Summoned skeleton archers are now trying to stop the valiant invaders.

Can they surpass this challenge? Or will the castle get the best of them?

Bottomless Pit Castle Room 13x60

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The heroes have been hired to protect the gold mined. It’s been a laborious task, but most of the carts are full and ready to go.

It’s a dangerous endeavor. In this place, robberies abound. The thieves are numerous and coordinated, and pretty much no company has been able to avoid heavy monetary losses.

The adventurers guard the carts with fervor, on the lookout for any thieves that dare get in the way. But can they really protect the goods, or will the well-coordinated thieves get the best of them?

Desert Mine Tracks 26x39

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There are tales of a strange place at sea, where vessels of all kinds have been missing. Determined to find the truth, a group of adventurers set sail to uncover the secret.

When they arrive, they find themselves before a great maelstrom that swallows their ship whole. They escape just in time to some of the nearby land, but whatever is behind this powerful force wants them badly.

From the maelstrom, a group of water elementals emerge, ready to capture the heroes and bring them inside the water vortex.

Can the group defeat their watery enemies? And more importantly, will they venture forth into the maelstrom, and see where it leads?

Ocean Maelstrom 35x35

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