Instead of abandoning psionoic, make it a hybrid class. Martial|Psionic.
I have a bias towards making essentisials-esque classes, as it reduces the number of powers you need to add.
I also think that characters should have a minigame. How about a Ki minigame? As you spend PP, your Centering goes up; then you burn Centering.
1. Your unarmed BA is 2[W], 3[W] at level 11 and 4[W] at level 21. Your unarmed [W] is 1d4.
2. You have abilities that burn dice to cause riders. If you use a weapon, you get fewer [W] to play with.
PP use:
1. Every time you spend a PP, you gain a Centering.
2. Each "encounter" power has PP augments.
3. At-will, 1 PP minor action BA flurry and move half your speed (once/turn).
4. Minor action power blow. Either burn 1 PP to get +1d4 damage die on next BA, or your next BA this turn deals 1d6+Centering additional 1d4s (consumes all of your Centering)
5. Reaction Evade. Add 1d6+Centering to at defence, consumes all of your Centering but refunds half as PP.
So it gives you a see-saw style of power, where you consume PP, get Centering, consume Centering for effects or damage or defence.
I have a bias towards making essentisials-esque classes, as it reduces the number of powers you need to add.
I also think that characters should have a minigame. How about a Ki minigame? As you spend PP, your Centering goes up; then you burn Centering.
1. Your unarmed BA is 2[W], 3[W] at level 11 and 4[W] at level 21. Your unarmed [W] is 1d4.
2. You have abilities that burn dice to cause riders. If you use a weapon, you get fewer [W] to play with.
PP use:
1. Every time you spend a PP, you gain a Centering.
2. Each "encounter" power has PP augments.
3. At-will, 1 PP minor action BA flurry and move half your speed (once/turn).
4. Minor action power blow. Either burn 1 PP to get +1d4 damage die on next BA, or your next BA this turn deals 1d6+Centering additional 1d4s (consumes all of your Centering)
5. Reaction Evade. Add 1d6+Centering to at defence, consumes all of your Centering but refunds half as PP.
So it gives you a see-saw style of power, where you consume PP, get Centering, consume Centering for effects or damage or defence.