No, unfortunately.Wait. To clarify.
Dark Sun is one of the settings of the DMs Guild that is ok to create content for?
Ok. The interviewer seemed to interpret that one could submit Dark Sun content to DMs Guild, but thanks for clarifying, not yet.No, unfortunately.
Your work can use any of the 5th Edition D&D rules published by Wizards of the Coast, plus decades of published material for the Forgotten Realms, Ravenloft, Eberron, Ravnica, and Theros settings.
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What can I use in my titles on the Dungeon Masters Guild? When you create your own title for the Dungeon Masters Guild, you get access to a hoard of resources. Your work can use any of the 5th Edit...support.dmsguild.com
Oh!Ok. The interviewer seemed to interpret that one could submit Dark Sun content to DMs Guild, but thanks for clarifying, not yet.
Specifically, near the end of the article says this:Oh!
I’ll edit my post but that interview was from 2013 before there was a 5e. Or a DMsGuild.
h the article, not the video. Duh!Specifically, near the end of the article says this:
"Now, through D&D Beyond, the Dungeon Masters Guild, and various other online websites and communities, it's easier than ever to share ideas for a new Dark Sun."
But DMs Guild doesnt yet allow "ideas for a new Dark Sun".
That quote from CGR1 The Complete Spacefarer's Handbook is, take note, ambiguous about whether or not Athas can be reached via Spelljamming. The more definitive quote is from Defilers & Preservers: The Wizards of Athas, which says (via the sidebar on page 10):There is this post on reddit that seems pertinent.
Both that the space of Athas was lost or way to far away or the sphere was closed to all spelljammers. Maybe a bit of both.
Barriers exist between Athas and other places. In the case of other planes of existence, the Gray impedes travel. In the case of other places in the Prime Material Plane, the crystal sphere surrounding Athas is impenetrable. Consequently, travel via spelljamming is impossible, and planar travel is much more difficult.
When it comes to magical means of planar travel, the buffer formed by the Gray imposes some restrictions. Both wizard and priest spells that provide access to or contact with other planes, from astral spell to gate to planeshift, require an additional check to see if the energy of the spell cuts through the barrier formed by the Gray.
A priest reaching out to his patron element doesn’t need to make this check. Other characters modify the check by adding their level to the number rolled. For example, if a 9th-level preserver casts contact other plane, he adds +9 to the check.
The same holds true for those trying to contact or reach Athas. The barrier formed by the Gray impedes travel in both directions.
The easiest way to build a campaign is to find a theme you really like and explore it. This is a good way to discover ideas you want to delve into more deeply.I really, really like the idea and setting of Dark Sun.
I have no ideas for a campaign that I would actually want to run there, though.
Has anyone played this? I don't know anyone who owns it or played it.In 2013, Brown attempted to fill that void by launching a successful Kickstarter for a spiritual successor to Dark Sun called Dragon Kings, playable with several different game systems, including D&D 5th edition.