Also I know I am talking about slavery in Dark Sun from the PoV of a black American man... because I am one but these sme concerns apply to black women, daughters as well as just girls and women who play. I just don't have the faith that some do in all gamers treating the setting elements of the game, as well as the people they are gaming with, with the respect and gravity necessary for this not to become a cluster.... for WotC at some point.
This is an issue that won't be solved by sanitizing something like DS (or just not publishing it). I have utter faith in humanity's ability to be absolute f-ups! They don't need a setting like DS to be total a-holes to black people, women, or anyone else for that matter. Even if you have a properly sanitized D&D setting/adventure, assuming that people won't lash out towards others, be inappropriate, offensive, or whatever else we can think of you wouldn't want at your D&D game, is imho naive. 'Fixing' a game doesn't do anything for the underlying issue, namely people. And that issue is not restricted to people of a particular color (or lack of color).
If you feel uncomfortable with playing in a setting with slavery, that is imho a perfectly acceptable reason why you or your group won't buy or play in such a setting. But I would also say that if other people/groups don't feel the same, is there a reason why you would want to deny them their setting/game? I don't think that slavery by itself is particularly racist, but I understand why it is thought of this way (the US and European colonies). In the case of DS slavery also isn't particularly racist, DS slavers are equal opportunity bastards.
I was reading some DS wiki last night on a bunch of DS subjects and other things besides the slavery issue start showing up when you're looking for it. Things like Eugenics, racial hatred, genocide, experimentation on intelligent beings, cannibalism, etc.
As to whether slavery would exist or not in a fantasy culture... it's fantasy, whatever you want to exist is in it. You can justify it however you want but it's all made up.
I think this is a cop-out, sure we could sanitize everything in a D&D fantasy game, but where do you stop? At the point that we all fight with foam bats instead of actual weapons and if the Beholder defeats you, it only demands more hugs? In D&D we generally fight the 'bad guys', but those 'bad guys' tend to be the exception instead of the rule. In DS the 'bad guys' are the rule, the 'bad guys' won, people try to survive after the 'bad guys' won, by any means necessary.
I was also brainstorming a bit last night on how to make a DS like setting, without it being DS. My concept was that the inner worlds of a system were swallowed up by it's sun, and the many peoples living on those planets fled their worlds to a more remote (red/hot) planet. Almost no metals (for reasons) on that planet, I was imagining a Mars. Like our Mars the planet was not yet ready to be lived on, so besides having to flee their planet for another, they also needed to terraform the planet and create portals to the future for when the planet was terraformed (or survive in small enclaves). So what kind of creatures would survive on a planet without air? Mostly constructs and undead. Spellcasters would use constructs to start the process of terraforming the planet. Maybe some groups could create domed or underground cities and provide those with air and food, but certainly not a whole planet. The powerful undead things would be able to live on the planet without air, building their own realms, fighting wars, etc. But the issue with that, they need bodies to create new undead with. They sure could take large stocks with them, but eventually those would run out. So I imagined undead to act like vampires, that need humanoids to keep creating their undead soldiers and workers. If a powerful undead could gate to another planet, it could also create a small city sized refuge for living creatures (air+food).
But as the Undead lords would only need healthy adult bodies... Being very evil, intelligent and usually efficient, they would force breed humanoids and kill them when they could no longer breed and have reached adulthood. Effectively humanoid livestock. I have many other ideas for how different creatures escaped to this planet. But the thing is, the (powerful) Evil beings (in all their forms, including evil humanoids), will do evil things to get ahead and stay ahead. Sure, I could hand-wave that aspect away, but what other evil aspects do I wave away? Do all the D&D fantasy worlds not have slavery, rape, murder, (racial) hatred, drugs, stealing, cursing. What kind of Evil(tm) things do the (human) monsters get up to in such a D&D setting? We don't really discuss those thing, we treat it like fight-club, but we don't really expect it not to be there, we just don't think about it.
I could of course have gone the way: The Gods terraformed the planet in six days... But that does not a post-apocalyptic world make (without deities).
Now I'm brainstorming further, I'm thinking that this humanoid breeding is indeed what happened, but... The living enclaves, being small made some sort of barrier that the undead cannot cross, thus the enclaves stay small and/or grow only very slowly. Meanwhile the undead lords would fight against each other for dominance, but as with any war without rules (Evil undead after all), each went after the others supply lines. The humanoid livestock enclaves run by the undead lords were annihilated while the living enclaves were pretty safe. Some nasty people in those enclaves started selling dead bodies to the undead lords, eventually resorting to kidnapping, this eventually led to the situation that on one side the enclaves cracked down on this behavior because it threatened the survivability of the whole enclave (after a few fell) and on the other hand bodies became too expensive to buy, resulting in more constructs being used by the undead. Or in a trade in just the dead between the enclaves and the undead...
Would it be acceptable if slavery/humanoid-trade once existed, but now no longer because it was deemed too dangerous and not viable?
If I just wanted to drop the whole DS-like setting... I could of course also go with the anime trope of in a perfect world, 'Dungeons' are a natural phenomenon, a living entity that creates monsters (that only exist in the dungeon). They are not born, they have no children, the just come into existence and when they are destroyed (not killed!), they drop resources. Adventurers are like farmers of dungeons...
I think there is room in D&D for settings/adventures with adult/mature subjects, that are not for everyone. I just do not think that WotC is #1 capable of doing that well, #2 has the breathing room to try that, #3 the will to do it, #4 the ability to make it profitable (enough) for them.
Everyone loves Beholder hugs!
