Dark Legacies...Thoughts?

Repeating a comment I made on the review thread:

Hi Devyn. There's a really simple solution to that (re: the harshness of DL low magic). Either you can increase the taint thresholds or not use taint at all. The same is said of demonic items of power in the Campaign Guide, all of which bestow negative side effects on the wielder. In this case, there are a number of mundane side effects that can be used instead. Very easy to house rule such things. :)

Also, regarding page background. We went with a white text background for the Campaign Guide after much mulling, humming, and hawwing. I like to think we're pretty responsive to the requests of our customers and fans. :)
 

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Thanks for the responses.

I may have to put in a bit of work ahead of time to anticipate some of my players questions, but this setting really looks great.
 

Red Spire Press said:
Also, regarding page background. We went with a white text background for the Campaign Guide after much mulling, humming, and hawwing. I like to think we're pretty responsive to the requests of our customers and fans. :)

Nice :D Now if I could just get through to Erik Mona, I'd be set.

I was reading a little more this afternoon, and it's not so bad in natural sunlight (of which I have plenty right now). Last night I was reading in bed where the lighting wasn't as good and the contrast between type and page wasn't as great. Plus, I'm not as young as I used to be.
 

After reading the review it made me very ineterested (I just love low-magic, grity settings); I might have to check it out.

As for the "harsh on magician" thing... I get a picture in my head of an all magic users party... very interesting...

arnon
 

arnon said:
After reading the review it made me very ineterested (I just love low-magic, grity settings); I might have to check it out.

As for the "harsh on magician" thing... I get a picture in my head of an all magic users party... very interesting...

arnon

Actually, one group did just that. They played a party made up entirely of arcanists. Interestingly enough, none of them even used all that much magic, but the atmosphere alone was sufficient to make game play tense and interesting. Isn't it true that something is always more alluring if we can't/shouldn't have it? ;)
 

Red Spire Press said:
Actually, one group did just that. They played a party made up entirely of arcanists. Interestingly enough, none of them even used all that much magic, but the atmosphere alone was sufficient to make game play tense and interesting. Isn't it true that something is always more alluring if we can't/shouldn't have it? ;)
I agree. A few months ago I ran a campaign where we used Cthulhu magic to replace D&D magic. The character with the lowest WIS (and hence, lowest SAN) was the most intrigued by magic, and he picked up tons of spells that had enough SAN penalty to cast that he was almost guaranteed to have "an episode" every time he cast a spell.

Not that that stopped him ever. After an encounter (which the PCs totally caused; they could have easily avoided) one character was a charred husk in negative hitpoints, that guy was going through a bout of temporary insanity, and the other character was in single digit hitpoints. They had to leave their guide and their stuff back in town as they ran away into the desert to hide from the enraged populace.

But it was tons of fun. We really enjoy that style of play. From what I've seen of Dark Legacies, it looks awesome, and totally up my alley. I'm a bit cash flow crunched at the moment, but I'm looking forward to picking up both of these books as soon as possible, RSP.
 

Red Spire Press said:
Actually, one group did just that. They played a party made up entirely of arcanists. Interestingly enough, none of them even used all that much magic, but the atmosphere alone was sufficient to make game play tense and interesting. Isn't it true that something is always more alluring if we can't/shouldn't have it? ;)
I think my players were most impressed with magic when we played Pendragon. Which meant that none of the players were spellcasters and magic was completely under GM control.
 

Does the taint and reprecussions of learning even the smallest amount of magic, result in a game with no active magic users in the party?

No, there is often an active magic user in the group, but unlike standard D&D, where he'll use magic at every turn, so to speak, in Dark Legacies he'll try to avoid using magic until it is the best or only solution.

Actually, one group did just that. They played a party made up entirely of arcanists. Interestingly enough, none of them even used all that much magic, but the atmosphere alone was sufficient to make game play tense and interesting. Isn't it true that something is always more alluring if we can't/shouldn't have it?

As a player in said group I can shed a little light on this. We were a group of 5 apprentices to an arcanist and he wanted to test us all to see who would take over after he retired. We used 1 spell in the entire scenario, mostly to have tried using a spell at all.

The game was none-the-less very fun, mostly because it was an opportunity for much roleplaying and backstabbing :)
 


Red Spire Press said:
I thought I'd let you all know the Campaign Guide is at the printers. :D Now begins the race to GenCon. *fingers crossed*

Is B & N supposed to be carrying this? I have been to 3 with no luck...

~ OO
 

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