Ranger REG
Explorer
I don't know. I've been a longtime Trek fan to know it is fun to try and take down the enemy ship's shield generators or weapons system or their FTL warp engine. It also give an Engineer type character something to fix any damage suffered during the battle.JDWiker said:I think I just gave it, actually.
Hit location charts are clunky, and slow down play. However, if you want them in your campaign, you can always adapt them from a book like The Galactic Campaign Guide (which is for personal combat, not starship combat, but the principle is the same).
Still, my recommendation is not to do so: Applying a hit location system to personal, vehicle, or starship combat makes the game more lethal for PCs, and while some players prefer a more lethal system, it takes a lot of fun out of the game if your character gets killed by a lucky hit (when you, your vehicle, or your ship still had full hit points).
It also virtually *demands* a "called-shot" system, which makes armor virtually useless, because as soon as players realize they can take a chance on an instant kill, they start going for it, regardless of the penalty. And when they get enough of a BAB that the penalty isn't that much of a penalty anymore, combats become ridiculously short, and PC kills depressingly frequent.
It's a level of realism that takes the fun out of the game. And it's worse than the level of realism represented by starships with high hit point totals, because at least *that* rule doesn't come up in every combat.
I can't say for sure that this is the opinion of all of the GMs, but I can't imagine it's far off the mark. (You'll notice that we didn't like the idea enough to include it in The Modern Player's Companion, even as an optional rule.)
Not only that, it does build excitement. Medics tries to reduce the level of casualties, Damage Control tries to put out fires and whatnot, Helm tries to maneuver the (capital) ship, whereas the Security officer tries to build a defensive and offensive strategy based on the Captain's orders. IOW, I WELCOME that one extra level of realism in a sci-fi game.
That and the fact we don't know what the hell is Decipher going to do with Star Trek (as well as Lord of the Rings) roleplaying game. They thought they could take on WotC in the RPG market as well as the TCG market, DESPITE that many of their games are from licensed IP NOT owned IP. They ended up biting more than they could chew (you try to dislodge a 2x4 stuck in your throat).