[D&D 3.5e] That New Pit Fiend


log in or register to remove this ad



Large is now Larger. Don't know if that's a correction or a clarification. :p

Initiative is no more broken down (i.e., + 8 Dex, +4 Improved Init).

And, maybe that's just because of the medium used (T-shirt), but it seems "familial" abilities are no longer lumped together. Old pit-fiend had "baatezu qualities", and the general devil entry say that baatezu qualities were poison and fire immunity, cold and acid resistance 20, see in darkness, and telepathy 100 ft. New pit fiend has all of these enumerated in the statblock rather than lumped together.
 

Dave Blewer said:
Will the Dragon be revised though? Every revision of the game has upped their power...

I hope they don't up the power level in response to the min/max group.

I like DMing (and playing) sub-optimal PCs that don't only take skills/feats/spells/classes/magic items that directly improve their chances of survival in a martial conflict.

joe b.
 


Elder-Basilisk said:
However, increasing their SR, to unbeatable levels and pumping their AC and physical attacks etc too is likely to make them uninteresting creatures to fight.


Maybe. But it may make them a much more interesting encounter.

It is way to early for me try to claim that they went to far or not far enough. But my initial reaction is that this Pit Fiend is closer to where I think a Pit Fiend should be, than the other one was. And I would prefer it be slightly over strong than to weak.

I am not sure that CR16 is bad though. If instead of your individual examples, you consider that you would have 2 fighters and a cleric and a wizard all using fairly intelligent tactics at the same time, I can see that this Pit Fiend could be in real trouble. (iow, expect only 25% resource use by the party). Maybe not, like I said, I need to know a bit more. But it does not seem clearly unreasonable.

On Dragons, I would not be suprised or disappointed if they get a bit of a power up, especially at the higher ages. But they need to re-visit the CRs. There seems to be a strong popular agreement on that.
 

Hi all! :)

Zappo said:
I wanna see the Balor! :eek:

Personally I can't wait to see the Solar; given the fact the Pit Fiend now trumps it in many areas I wonder what its revised stats will look like!? :D

Also something no one has yet mentioned are the greatly increased base damage dice for 'larger' (large presumably?) size.

Claws are now 2d8+14 (though should that not be +13 considering Strength 37?); whereas previously they were 1d6+7.

Should we presume they are doubling the damage bonuses now at each increment?

Medium Claw 1d8
Large 2d8
Huge 4d8
Gargantuan 8d8
Colossal 16d8

...?
 


Re: Re: More Pit Beef

Alzrius said:
Ha! They finally caved on that huh?

Yes, the whiners got their way. :rolleyes:

I knew those excuses we were being fed when 3E was released about why the entries would be broken across the pages was so much bunk!

Feh. Devoting a whole page to each creature will waste space; some creatures quite simply do not deserve it, and they will have to come up with a lot of text for a lot of creatures that is quite likely to not be applicable to many campaigns.

The layout was a problem, but the layout could have been improved without going the space-wasteful route. For example, in the existing MM, when a creature entry includes multiple types (like demons, devils, and celestials), they currently do all the stat blocks, THEN do the descriptions. This is a problem in play because you have to page back and forth. Presenting these creatures individually, or at least divvying up the stat blocks so that they are generally on the same page or a facing page from the combat description, would have worked much better.
 

Trending content

Remove ads

Top