D&D General Critical Role Ending


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Boy, that's a crew that really struggles with games rules. The TAZ crew made a mess of Monster of the Week, trying to shoehorn it into being a high-prep D&D game.

I do think that much of the audience wants to hear D&D, even if it's not necessarily going to result in better shows.
In my experience, games with narrative rules make it harder to engage in that sort of improvisational storytelling simply because there are rules to consider. In D&D the players and the DM are free to do whatever suits their table in regards to such things because there is no metacurrency to count or rules restrictions to avoid.
 

In my experience, games with narrative rules make it harder to engage in that sort of improvisational storytelling simply because there are rules to consider. In D&D the players and the DM are free to do whatever suits their table in regards to such things because there is no metacurrency to count or rules restrictions to avoid.
It strikes a curious balance, that facilitates freedom with structure. And improv acting thrives on tropes and structure to work within.
 

It strikes a curious balance, that facilitates freedom with structure. And improv acting thrives on tropes and structure to work within.
Yeah tbh I find that soemthing in the mix of distinct mechanical widgets and “declare an action and see what happens” action resolution leads to some stuff that just doesn’t seem to happen in most other games. The easy example is the “Arms outstretched” moment in campaign one of The Adventure Zone.
 

Which has been kind of instructive for my own home campaign. As long as it's not one person dominating the conversation, I just let people do their thing when they want to. I try to ensure that people aren't getting bored, but I do my best to not cut off RP that seems to be meandering.
This is one of the things I miss the most out of in person gaming. Being able to see the other players in life size makes it a lot easier to gauge whether the other players are still engaged.
 


This is one of the things I miss the most out of in person gaming. Being able to see the other players in life size makes it a lot easier to gauge whether the other players are still engaged.
^^^This Right Here.

I love that I get to play with friends spread all over the country, but dammit if in-person gaming isn't the best way to play.
 


I think the perfect moment of D&D is when fantasy trope plus system use plus die roll all fall perfectly together. The risk it could have gone wrong, but didn't is part of that perfect moment. See Laura/Jester's cupcake moment. She could have failed to persuade the witch to eat it. The spell she cast could have failed. But she succeeded in turning a trope on it's head by tricking a fey to eat an ensorcelled food and resolved the plot, lifting the curse on her friend.
 

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