Thornir Alekeg
Albatross!
I agree with you, but I suppose it is possible that the goal is to try to simplfy and quicken some areas so that the additional rules and complexity in others do not make things even worse.rvalle said:I haven't been able to make it though all the messages yet so maybe this has been pointed out already...
But it seems like some of the people saying 'this is a good thing because it reduces the number of dice rolled' are the same ones saying 'this is a good thing because it can trigger a feat that lets you roll more dice'.
That seems contradictory.
Also, how much time does it take for someone to pick up a few more dice, roll them and add them up? 10 seconds? 15?
But, give that player more options: "You can trigger your auto knockdown feat or, because you are within 10' of the Warlord you can get +2d6 damage or, you can instacast your 'teleport 30 feet on a crit spell' " What do you want to do???
NOW watch how much time goes by before the next die is rolled.
The biggest things slowing down our game hasn't been the number of dice rolled, its players deciding what they want to do.
rv
Right now I'm liking the proposed streamlined system, especially if the only number that matters is a natural 20. In 3.5 another aspect that slowed play was that my players often forgot at first that the scimitar would be a possible crit on an 18 or 19 as well.