aboyd
Explorer
I finally have a solution. The solution is simple, but I think I don't want to use it. I might just be feeling grumpy because I stayed up all night to work it out. It is elegant, I have to admit. Here it is:
http://www.outshine.com/blog/2008/07/dungeons-and-dragons-critical-hits.php
The gist? You can change your weapon's damage to use the next smaller die and just assume any crit is confirmed without a roll. So a 1d8 longsword that sometimes crits becomes a 1d6 longsword that always crits (if it threatens). The math for this does what we all wanted -- it keeps the weapons in a relative balance of power, and it lowers the damage output so that having all those auto-confirmed crits doesn't kill off everyone. In fact, what surprised me is how close to the original method it is, just without the extra die roll.
For example, assume you typically did 100 points of damage during the course of a battle, plus an extra 25 for critical hits (125 total). With the new system, you'd do about 85 points of damage in a battle, plus about 39 for critical hits (124 total). It's so close I can hardly believe how good it is, and yet with this system there are no rolls to confirm critical hits. If they threaten, they crit, no roll needed.
http://www.outshine.com/blog/2008/07/dungeons-and-dragons-critical-hits.php
The gist? You can change your weapon's damage to use the next smaller die and just assume any crit is confirmed without a roll. So a 1d8 longsword that sometimes crits becomes a 1d6 longsword that always crits (if it threatens). The math for this does what we all wanted -- it keeps the weapons in a relative balance of power, and it lowers the damage output so that having all those auto-confirmed crits doesn't kill off everyone. In fact, what surprised me is how close to the original method it is, just without the extra die roll.
For example, assume you typically did 100 points of damage during the course of a battle, plus an extra 25 for critical hits (125 total). With the new system, you'd do about 85 points of damage in a battle, plus about 39 for critical hits (124 total). It's so close I can hardly believe how good it is, and yet with this system there are no rolls to confirm critical hits. If they threaten, they crit, no roll needed.