Shade
Monster Junkie
Demon, Ngojama
http://www.enworld.org/forum/general-monster-talk/258154-converting-monsters-dragon-magazine-16.html
Demon, Ngojama
Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
Hit Dice: 4d8+16 (34 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +4/+8
Attack: Claw +9 melee (1d6+4/19-20/x4)
Full Attack: 2 claws +9 melee (1d6+4/19-20/x4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented critical
Special Qualities: Aversion to water, damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity, fear, and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 12, telepathy 100 ft.
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 18, Dex 15, Con 19, Int 10, Wis 12, Cha 11
Skills: Balance +11, Climb +18, Intimidate +7, Jump +13, Listen +8, Search +7, Spot +8, Survival +1 (+3 following tracks), Tumble +9
Feats: Dodge, Weapon Focus (claw)
Environment: Infinite Layers of the Abyss
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 5-8 HD (Medium), 9-12 HD (Large)
Level Adjustment: —
This creature resembles a human, but its features are accentuated by fiendish horns jutting from its forehead, and wicked-looking iron-colored nails protruding from its palms. Its body is covered in short black fur, and its eyes are a glowing yellow.
Ngojamas are minor demons often employed as assassins. They are difficult to control (even for demons), and are aggressive and fearless. Ngojamas have an aversion to water, and never willingly enter or pass over it.
Ngojamas can be called with planar ally or planar binding spells. When bargaining with planar ally spells, the ngojama always demands personal payment of the higest possible price. Obtaining one's services with planar binding is a far riskier endeavor, for they take offense to unconvincing summoners, and nearly always attack if the Charisma check fails (and definitely attack when the binding is broken).
A ngojama stands 5-1/2 to 6 feet tall and weighs 250 to 300 pounds.
Ngojamas speak Abyssal, Celestial, and Draconic.
COMBAT
Ngojamas are aggressive, straightforward combatants that take wicked delight in impaling other creatures with their claws. Ngojamas never wield weapons, for their palm-claws make it impossible to do so effectively.
A ngojama's natural weapons are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Augmented Critical (Ex): A ngojama's claws threaten a critical hit on a natural attack roll of 19–20, dealing quadruple damage on a successful critical hit.
Aversion to Water (Ex): Ngojamas cannot swim, and always fail all Swim checks if forced to make one. They are also unable to cross running water, although they can be carried over it unwillingly.
Skills: Ngojamas have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Originally appeared in Dragon Magazine #122 (1987).
http://www.enworld.org/forum/general-monster-talk/258154-converting-monsters-dragon-magazine-16.html
Demon, Ngojama
Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
Hit Dice: 4d8+16 (34 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +4/+8
Attack: Claw +9 melee (1d6+4/19-20/x4)
Full Attack: 2 claws +9 melee (1d6+4/19-20/x4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented critical
Special Qualities: Aversion to water, damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity, fear, and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 12, telepathy 100 ft.
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 18, Dex 15, Con 19, Int 10, Wis 12, Cha 11
Skills: Balance +11, Climb +18, Intimidate +7, Jump +13, Listen +8, Search +7, Spot +8, Survival +1 (+3 following tracks), Tumble +9
Feats: Dodge, Weapon Focus (claw)
Environment: Infinite Layers of the Abyss
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 5-8 HD (Medium), 9-12 HD (Large)
Level Adjustment: —
This creature resembles a human, but its features are accentuated by fiendish horns jutting from its forehead, and wicked-looking iron-colored nails protruding from its palms. Its body is covered in short black fur, and its eyes are a glowing yellow.
Ngojamas are minor demons often employed as assassins. They are difficult to control (even for demons), and are aggressive and fearless. Ngojamas have an aversion to water, and never willingly enter or pass over it.
Ngojamas can be called with planar ally or planar binding spells. When bargaining with planar ally spells, the ngojama always demands personal payment of the higest possible price. Obtaining one's services with planar binding is a far riskier endeavor, for they take offense to unconvincing summoners, and nearly always attack if the Charisma check fails (and definitely attack when the binding is broken).
A ngojama stands 5-1/2 to 6 feet tall and weighs 250 to 300 pounds.
Ngojamas speak Abyssal, Celestial, and Draconic.
COMBAT
Ngojamas are aggressive, straightforward combatants that take wicked delight in impaling other creatures with their claws. Ngojamas never wield weapons, for their palm-claws make it impossible to do so effectively.
A ngojama's natural weapons are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Augmented Critical (Ex): A ngojama's claws threaten a critical hit on a natural attack roll of 19–20, dealing quadruple damage on a successful critical hit.
Aversion to Water (Ex): Ngojamas cannot swim, and always fail all Swim checks if forced to make one. They are also unable to cross running water, although they can be carried over it unwillingly.
Skills: Ngojamas have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Originally appeared in Dragon Magazine #122 (1987).
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