Change the font on your lesson plan.
Yes, here's how I accounted for spell costs: Cantrips take time to learn, but there's no money cost because wizards keep them in their heads. The six Level 1 spells cost 50 gp each to put in a spellbook, so 300 gp, which is most of the 'Equipment' cost above (though I see now that 'Material' costs would have been be the more accurate term).
Yeah, I think being a Level 1 wizard requires the modern equivalent of a MS degree, which typically takes 6 years, so I'm quite happy with the result. It also happens to work out that my lesson plan is 12 'units', which divides into 6 years quite nicely.
So why do you do you delve into deadly dungeons and fight fell beasts?
Fighter: For honor!
Paladin: For justice!
Cleric: for the glory of God!
...
Wizard: er...to pay off my student loans...?
A little bit higher. The lessons cost the same, but the accommodation is pricier, to cover the cost of extra soundproofing.
What does it cost?
YOUR SOUL!
Oh wait.
Sorry, that is the cost for Warlock School, not Wizard School. My bad....
wizard level | avg months to reach | avg years to reach | avg total years to reach |
1 | 36.0 | 3.0 | 3.0 |
2 | 3.8 | 0.3 | 3.3 |
3 | 3.8 | 0.3 | 3.6 |
4 | 6.6 | 0.5 | 4.2 |
5 | 9.7 | 0.8 | 5.0 |
6 | 10.3 | 0.9 | 5.8 |
7 | 12.6 | 1.0 | 6.9 |
8 | 15.5 | 1.3 | 8.2 |
9 | 17.2 | 1.4 | 9.6 |
10 | 18.3 | 1.5 | 11.1 |
11 | 20.2 | 1.7 | 12.8 |
12 | 18.5 | 1.5 | 14.4 |
13 | 22.4 | 1.9 | 16.2 |
14 | 19.9 | 1.7 | 17.9 |
15 | 23.4 | 1.9 | 19.8 |
16 | 21.2 | 1.8 | 21.6 |
17 | 23.2 | 1.9 | 23.5 |
18 | 21.3 | 1.8 | 25.3 |
19 | 22.7 | 1.9 | 27.2 |
20 | 24.0 | 2.0 | 29.2 |
I think the equipment, features, and proficiencies are in the right group, but I can see how the final course might seem a bit lackluster since they are all non-magic features. Let me think on it a bit, because I think you're right about that part. Maybe the "semester abroad" should be somewhere in the middle.
@Yaarel got me thinking about higher wizard levels. This is another area where DnD has a sort of split personality.
Course | Results on Completion (equipment given at course start) | Prerequisites |
Cantrip Foundations & Somatic Discipline | ~Equipment: (a) a quarterstaff or (b) a dagger ~Proficiency: daggers, darts, slings, quarterstaffs, and light crossbows ~Spells: one cantrip | None |
Elective: Skill #1 | ~Proficiency: choose Arcana, History, Insight, Investigation, Medicine, or Religion | None |
Spell Foundations | ~Equipment: Spellbook ~Feature: scribing known spells (including Replacing the Book) ~Feature: two level 1 spell slots ~Feature: preparing spells (wizard level + Intelligence modifier) ~Spells: two level 1 spells | Cantrip Foundations and Somatic Discipline |
Elective: Tool/Language #1 | ~Proficiency (background): any one tool or language | None |
Advanced Cantrips | ~Spells: add two cantrips (for a total of three) | Cantrip Foundations & Somatic Discipline |
Elective: Skill #2 | ~Proficiency: choose Arcana, History, Insight, Investigation, Medicine, or Religion | None |
Ritual Mastery | ~Feature: Ritual Casting ~Spells: add two level 1 spells (for a total of four) | Spell Foundations |
Elective: Tool/Language #2 | ~Proficiency (background): any one tool or language | None |
Elective: Skill #3 Student Sabbatical (2 units) | ~Equipment: (a) a scholar's pack or (b) an explorer's pack ~Equipment (background): one background equipment list ~Feature (background): one background feature ~Proficiency (background): any two skills | Elective: Skill #1 Elective: Skill #2 |
Mental Bulwark | ~Proficiency: Intelligence and Wisdom saving throws | All other coursework |
Capstone: Advanced Spellscripting, Cipher Systems, & Foci | ~Equipment: (a) a component pouch or (b) an arcane focus ~Feature: Spellcasting Focus ~Feature: Copying Spells (deciphering spells written by another wizard) ~Feature: Arcane Recovery ~Spells: add two level 1 spells (for a total of six) | All other coursework |
@Salthorae alright, I think you have put me on the right track. Let me know what you think of this arrangement.
Course Results on Completion (equipment given at course start) Prerequisites Cantrip Foundations & Somatic Discipline ~Equipment: (a) a quarterstaff or (b) a dagger
~Proficiency: daggers, darts, slings, quarterstaffs, and light crossbows
~Spells: one cantripNone Elective: Skill #1 ~Proficiency: choose Arcana, History, Insight, Investigation, Medicine, or Religion None Spell Foundations ~Equipment: Spellbook
~Feature: scribing known spells (including Replacing the Book)
~Feature: two level 1 spell slots
~Feature: preparing spells (wizard level + Intelligence modifier)
~Spells: two level 1 spellsCantrip Foundations and Somatic Discipline Elective: Tool/Language #1 ~Proficiency (background): any one tool or language None Advanced Cantrips ~Spells: add two cantrips (for a total of three) Cantrip Foundations & Somatic Discipline Elective: Skill #2 ~Proficiency: choose Arcana, History, Insight, Investigation, Medicine, or Religion None Ritual Mastery ~Feature: Ritual Casting
~Spells: add two level 1 spells (for a total of four)Spell Foundations Elective: Tool/Language #2 ~Proficiency (background): any one tool or language None Elective: Skill #3
Student Sabbatical
(2 units)~Equipment: (a) a scholar's pack or (b) an explorer's pack
~Equipment (background): one background equipment list
~Feature (background): one background feature
~Proficiency (background): any two skillsElective: Skill #1
Elective: Skill #2Mental Bulwark ~Proficiency: Intelligence and Wisdom saving throws All other coursework Capstone:
Advanced Spellscripting, Cipher Systems, & Foci~Equipment: (a) a component pouch or (b) an arcane focus
~Feature: Spellcasting Focus
~Feature: Copying Spells (deciphering spells written by another wizard)
~Feature: Arcane Recovery
~Spells: add two level 1 spells (for a total of six)All other coursework
There are a few things I really like about the new lesson plan. On further reflection, a wizard's ability to learn spells from sources outside of their class features is, to me, probably the most unique feature. Rituals are important because wizards ritual cast in a special way (no prep), but wizards aren't the only ritual casters, and anyone can learn ritual casting with a feat. But nobody else can study spells in the wild that they can then cast with their spell slots.
You also made me realize that the study abroad is just an extension of the skill electives, and this moves the 'any skill you want' learning there as well. This puts skill acquisition in the first semester of each year (or every odd year, if you prefer that it take longer). So that's a nice pattern. So is learning two spells every second semester (or every even year, if you prefer it take longer).
This also explains why all level 1 wizards have 6 spells. Because once you learn how to read the spells of other wizards, the whole academy is going to be trading notes. That's fine for other levels of wizard (there is no defined number of spells for a level 2 wizard, for instance - they have 6 + 2 + whatever they could find), but level 1 wizards have exactly 6 level 1 spells.
I moved the spell focus to the end, too. Prior to that, you only need a handful of mostly common material components, so I think it would be more fun to have a bit where those don't just get handwaved away.
Thanks for your critique, sometimes I need that to re-evaluate the options.
I don't know, if the school is run by a lich, it might need a steady supply of souls! Nobody knows what happens to the students who fail their tests...
@Salthorae If that works for you, I'd say go for it! I feel like rituals are more defining for wizards, but I can't just put everything at the end... Let me start by explaining why I put it where I did. Arcane Recovery is pretty clearly tied to the spellbook (you can't use the feature without it), so I was trying to tie it into the "turbo-calligraphy class" aka "Advanced Spellscripting and Cipher Systems." What I have as the Capstone class is a "semester abroad" putting your knowledge to use and earning your background feature and two proficiencies. I think the equipment, features, and proficiencies are in the right group, but I can see how the final course might seem a bit lackluster since they are all non-magic features. Let me think on it a bit, because I think you're right about that part. Maybe the "semester abroad" should be somewhere in the middle.
@Yaarel got me thinking about higher wizard levels. This is another area where DnD has a sort of split personality. On the one hand they want magic to be rare to the point that it doesn't totally change the medieval Europe ambiance, but on the other hand they make character progression is so fast that there should be high-level magic users everywhere. To be honest I'm still sort of vacillating on what feels light.
I suppose it could be interesting to shorten the time to Level 1 a bit (6 semesters instead of years, so 3 years) and target a 30-years-to-apex career, filling in the other levels using the adventuring days to level progression from the PHB and DMG (summarized in my post here) as a multiplier. Still feels like serious business. And all the powerful wizards are old, so 30 years seems reasonable.
wizard level avg months to reach avg years to reach avg total years to reach 1 36.0 3.0 3.0 2 3.8 0.3 3.3 3 3.8 0.3 3.6 4 6.6 0.5 4.2 5 9.7 0.8 5.0 6 10.3 0.9 5.8 7 12.6 1.0 6.9 8 15.5 1.3 8.2 9 17.2 1.4 9.6 10 18.3 1.5 11.1 11 20.2 1.7 12.8 12 18.5 1.5 14.4 13 22.4 1.9 16.2 14 19.9 1.7 17.9 15 23.4 1.9 19.8 16 21.2 1.8 21.6 17 23.2 1.9 23.5 18 21.3 1.8 25.3 19 22.7 1.9 27.2 20 24.0 2.0 29.2
Using Carl Sagan as an exemplar of a modern, famous academic, this actually tracks his life fairly well if we key off the Arcane Tradition levels (note these year sums are all +/- half a year, as I don't know and didn't bother to look up the accompanying months). Starting from high school diploma:
-bachelor's after 4 years (my level 2: 3.3 years)
-master's after 5 (my level 6: 5.8years)
-PhD after 9 years (my level 10: 11.1 years)
-Full professorship after 19 years (my level 14: 17.9 years)
-Humanist of the Year Award after 30 years (my level 20: 29.2 years)
I suppose it could be interesting to shorten the time to Level 1 a bit (6 semesters instead of years, so 3 years) and target a 30-years-to-apex career