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Euchambersia
Small Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+1*
Attack: Bite +3 melee (1d4 plus poison)
Full Attack: Bite +3 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Attach, poison
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 11, Dex 13, Con 15, Int 2, Wis 12, Cha 4
Skills: Hide +5, Listen +5, Spot +4
Feats: Alertness, Weapon Finesse (B)
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Small); 4-6 HD (Medium)
This creature at the same time resembles both a monitor lizard and a dog-like mammal. Its head looks more dog-like, though, due to the whiskers and large fangs. Bristle-like hair sprouts in various places from its rust-brown hide.
Euchambersia was a late Permian therocephalian, a relative of the larger gorgonopsians. Called the viper-wolf by peoples of the land in which it dwells, it is unique in that it has evolved venom for offensive use - to kill its prey.
Combat
Euchambersia waits for prey to come along, then charges in to bite. It usually attempts to hold on to its prey. If threatened by a larger creature, however, it will flee.
Attach (Ex): A euchambersia that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached euchambersia loses its Dexterity bonus to AC and thus has an AC of 12. An attached euchambersia can be struck with a weapon or grappled itself. To remove an attached euchambersia through grappling, the opponent must achieve a pin against the creature.
Poison (Ex): Euchambersia's venom is a hemotoxin that damages its prey's internal organs (Fort DC 13, 1d4 Con/1d4 Con). A euchambersia injects venom each round it is attached.
*A euchambersia has a +4 racial bonus on Grapple checks.