Agreed.
Does the modronoid version of Valran (or the decaton) have ability scores anywhere? My instinct is that the physical stats should be those of the host modron and the mental stats are the base creature with some modifiers (penalty on Wis especially), but there's nothing to compare!
It's pretty much as you predicted.
Valran has all the decaton's abilities apart from its spellcasting. It can even use a decaton's SLAs and telepathy.
Here's the "modronoid version" statblock:
VALRAN STONEFIST (Pl/Ø modronoid/M13/N): AC 2; MV 15, Fl 3(E); HD 10+10;hp 90; THAC0 11; #AT 10; Dmg 1d4 (×10); SA spells; MR 10%; SZ M (7′tall); ML steady (13); Int exceptional (16); XP 11,000.
Notes: Telepathic communication to a range of 44 miles. Though decatons normally cast spells as 10th-level clerics, Valran doesn’t receive spells from Primus; he does, however, retain his wizardly spellcasting abilities. Spell-like abilities only affect modrons, 1/round, at will: cure 1 point of damage for all modrons within 144 feet, cure disease in a 12-foot radius; heal by touch up to 10 modrons/round; and remove paralysis by touch, 10 modrons/round.
Personality: Valran’s barmier than ever.
Spells (5/5/5/4/4/2): 1st—color spray, friends, hypnotism, mending, shocking grasp; 2nd—bind, forget, shatter, stinking cloud, web; 3rd—blink, lightning bolt, slow, suggestion, wraithform; 4th—Evard’s black tentacles, fumble, polymorph other, shout; 5th—cone of cold, fabricate, telekinesis, wall of iron; 6th—disintegrate, globe of invulnerability.
For comparison, here's Valran's human statblock. It's from a lot earlier in the adventure so he's a lower-level magic-user to balance the lower level PCs.
VALRAN STONEFIST (Pl/♂ human/M7/Society of Sensation/CN): AC 3 (bracers of defense AC 4, Dex); MV 12; hp 18; THAC018; #AT 1; Dmg 1d6+1; SZ M (5′ tall); ML steady (13); XP 420 each.
S 6, D 15, C 10, I 16, W 9, Ch 12.
Personality: Valran is barmy, no doubt about that. His manner is a collection of odd ticks and jerks, and he swings from one mood to another with no warning. He’s fanatically devoted to the pursuit of knowledge.
Special Equipment: staff of striking (20 charges), eyes of minute seeing, helm of comprehending languages and reading magic.
Spells (4/3/2/1): 1st—friends, hypnotism, mending, shocking grasp; 2nd—bind, forget, web; 3rd—suggestion, wraithform; 4th—polymorph other.
Also,
The Great Modron March Appendix offered this statblock for the hierarch host modron:
DECATON: AC 2; MV 15, Fl 3(E); HD 10+10; hp 90; THAC0 11; #AT 10; Dmg 1d4 (×10); SA spells; MR 10%; SZ M (7′tall); ML fearless (20); Int high (13); AL LN; XP 9,000.
Notes:Telepathic communication to a range of 44 miles. Decatons cast spells as10th-level clerics.
SA—Spell-like abilities only affect modrons, 1/round, at will: cure 1 point of damage for all modrons within 144 feet, cure disease in a 12-foot radius; heal by touch up to 10 modrons/round; and remove paralysis by touch, 10 modrons/round.
Spells(4/4/3/3/2): 1st—combine, protection from evil, sanctuary (×2); 2nd—aid, find traps, slow poison, withdraw; 3rd—dispel magic, prayer, water breathing; 4th—neutralize poison, protection from evil 10-foot-radius, spell immunity; 5th—dispel evil, dispel good.