I just don't think that's exactly worth calling a separate conversion. If you really really want, you could add it to the Mystaran Gargantua entry, but that had plenty of samples IIRC.
So, I'm ok with adding it to the Mystaran Gargantua template as a sample, but I'd rather not take a spot out of our weekly updates for it once we've decided it's handled by an existing template. You could just add it (and any others of these that are just template applications) and make a separate news item during some mid-week. As an edit, it wouldn't even bump the "new conversions" list.
That work ok for you?
This I can do.
Str 31, Con 20?
The "Attach" it has isn't really the usual "Attach" SA. That's more like "Chew" that we've used. Could do Chew and Constrict separately.
What about Capsize or similar ship-smashing attack?
Something like this seems pretty good, but I think I'd require the ship to be constricted first, or something. There should be some way to resist it. The drake also has a crushing blow tail slap type attack.FF said:Constrict Ship (Ex): Instead of crushing a s hip with its tail, a sea drake can wrap its serpentine body around all but the largest ships and crush them or drag them below the waves automatically. This can be done to a rowboat (1 round), keelboats (3 rounds), longships (5 rounds), and sailing ships (10 rounds). Warships and galleys are too large for a sea drake to affect in this way.
I'll meet you at Str 33, Con 22. I'm also fine with the proposed advancement.
It already has Constrict, so are we agreed to add Chew?
Something like this seems pretty good, but I think I'd require the ship to be constricted first, or something. There should be some way to resist it. The drake also has a crushing blow tail slap type attack.
Crushing Embrace (Ex): As a standard action, a sea demon can wrap its limbs around a waterborne target (such as a ship or another creature) and squeeze with devastating pressure. This attack deals 2d8+12 points of damage if the sea demon makes a successful grapple check, and 1d8+8 damage if it fails. A sea demon must use at least half its tentacles to make a crushing embrace (four for a typical sea demon), it can not use tentacles that are grappling other targets. The sea demon can maintain its hold on any other creature or object it is grappling, but can not use its constrict attack against other targets while making a crushing embrace.
If a ship is the target of a crushing embrace, the sea demon can make a Strength check to breach its hull, which causes the ship to sink in 1d10 minutes. The break DC varies with the type of vessel embraced, as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30. (See Chapter 5 of the DMG for information about ships). Regardless of the check result, every creature aboard must attempt a DC 15 Reflex saving throw. Success means the creature takes 1d6 points of damage from being thrown about by the impact; failure means the creature is hurled overboard.
I like the working draft so far, and Crush Ship looks great. Incidentally, the Str score works pretty much perfectly in that it can crush a rowboat more than half the time and a galley only on a 19-20 roll for the Str check. Only one thing: should the Crush Ship provoke AoOs from people on the ship? Or can it be evaded by a Profession (sailing) check? I'd like at least one of those two options.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.