Zardnaar
Legend
Probably going to wrap my campaign up tonight as I'm not really enjoying it, it's not doing it for me and creativity wise I've got a wall.
Talk of 2E on the forums is calling me and I kinda want a break or use Tasha's in a new campaign designed to incorporate it.
Mental exercise for fun. I doubt we will play 2E but gonna suggest it tonight. Races can be changed rules on MCing and dual classing can be relaxed.
Current party all lvl 7/ 2E conversion
Human Eldritch Knight. Fighter 7/wizard 3 dual class.
Artificer Human. Level 6/6 fighter/artificer wizard.
Warforged Storm Sorcerer. Now idea variant spellpoint wizard spells and magic.
Light clerics. Lvl 8 specialty priest of lathendar.
Divine Soul 6/death cleric 1. Specialty priest death God or a Magic God lvl 8.
Dragonkin Paladin. Paladin 7 or fighter/cleric 6/6.
Talk of 2E on the forums is calling me and I kinda want a break or use Tasha's in a new campaign designed to incorporate it.
Mental exercise for fun. I doubt we will play 2E but gonna suggest it tonight. Races can be changed rules on MCing and dual classing can be relaxed.
Current party all lvl 7/ 2E conversion
Human Eldritch Knight. Fighter 7/wizard 3 dual class.
Artificer Human. Level 6/6 fighter/artificer wizard.
Warforged Storm Sorcerer. Now idea variant spellpoint wizard spells and magic.
Light clerics. Lvl 8 specialty priest of lathendar.
Divine Soul 6/death cleric 1. Specialty priest death God or a Magic God lvl 8.
Dragonkin Paladin. Paladin 7 or fighter/cleric 6/6.