Joshua Randall
Legend
Interlude - Magnamund Background
The reason the world of Magnamund seems so well-realized is that I am shamelessly borrowing it from the Lone Wolf game books, by Joe Dever. I have layered a lot of my own ideas on top, but the foundation already existed.
You can learn more about the world of Lone Wolf at Project Aon. Also, as you may have heard, Mongoose Publishing has the license to produce a d20 version of Magnamund. (Of course, I found this out only after putting in tons of work on my version of Magnamund... d'oh!)
Anyway, here's what I wrote up as hooks for my players. (This is paraphrased from the intro to Flight from the Dark, the first Lone Wolf gamebook.)
Finally, for your viewing pleasure, I've attached a map (scanned from Flight from the Dark) of the Lastlands, the region of Northern Magnamund in which the campaign has taken place to date. (In the future, I hope to get the PCs to travel to some of the other regions of Magnamund, all of which have groovy maps like this one.)
The reason the world of Magnamund seems so well-realized is that I am shamelessly borrowing it from the Lone Wolf game books, by Joe Dever. I have layered a lot of my own ideas on top, but the foundation already existed.
You can learn more about the world of Lone Wolf at Project Aon. Also, as you may have heard, Mongoose Publishing has the license to produce a d20 version of Magnamund. (Of course, I found this out only after putting in tons of work on my version of Magnamund... d'oh!)
Anyway, here's what I wrote up as hooks for my players. (This is paraphrased from the intro to Flight from the Dark, the first Lone Wolf gamebook.)
I've also established a theme for the campaign:In olden times, during the Age of the Black Moon, the Darklords waged war on Magnamund. The conflict was a long and bitter trial of strength that ended in victory for the free peoples of Magnamund at the great battle of Maakengorge. King Ulnar of Sommerlund and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called 'Sommerswerd', the sword of the sun. Since that age, the Darklords have vowed vengeance upon all Magnamund.
Right now, the PCs are still in the "build themselves up" phase; as one of my players describes it, "It's like being in the minor leagues waiting to get called up to the majors."Magnamund Theme: Heroic, adventurous characters rise to fame on the backdrop of a detailed world that serves as a battleground between good and evil.
Summary: This is a world in which larger-than-life heroes battle relentlessly evil villains. Characters are members of adventuring companies, holy orders, or other groups, seeking to become the prime movers in Magnamund. They may choose to involve themselves in worldly affairs, being drawn into political struggles and conflicts. Or they may attempt to remain aloof from such considerations and simply seek glory from themselves. Regardless, the characters' long-term goal should be to prepare for the inevitable next assault of the Darklords.
The game will feature a mix of investigation, role-playing, and combat. Information and influence will be as valuable as gold and gems.
Finally, for your viewing pleasure, I've attached a map (scanned from Flight from the Dark) of the Lastlands, the region of Northern Magnamund in which the campaign has taken place to date. (In the future, I hope to get the PCs to travel to some of the other regions of Magnamund, all of which have groovy maps like this one.)