Company of the Red Kestrel (1/8/2004 - Confrontations)

Interlude - Magnamund Background

The reason the world of Magnamund seems so well-realized is that I am shamelessly borrowing it from the Lone Wolf game books, by Joe Dever. I have layered a lot of my own ideas on top, but the foundation already existed.

You can learn more about the world of Lone Wolf at Project Aon. Also, as you may have heard, Mongoose Publishing has the license to produce a d20 version of Magnamund. (Of course, I found this out only after putting in tons of work on my version of Magnamund... d'oh!)

Anyway, here's what I wrote up as hooks for my players. (This is paraphrased from the intro to Flight from the Dark, the first Lone Wolf gamebook.)

In olden times, during the Age of the Black Moon, the Darklords waged war on Magnamund. The conflict was a long and bitter trial of strength that ended in victory for the free peoples of Magnamund at the great battle of Maakengorge. King Ulnar of Sommerlund and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called 'Sommerswerd', the sword of the sun. Since that age, the Darklords have vowed vengeance upon all Magnamund.
I've also established a theme for the campaign:

Magnamund Theme: Heroic, adventurous characters rise to fame on the backdrop of a detailed world that serves as a battleground between good and evil.

Summary: This is a world in which larger-than-life heroes battle relentlessly evil villains. Characters are members of adventuring companies, holy orders, or other groups, seeking to become the prime movers in Magnamund. They may choose to involve themselves in worldly affairs, being drawn into political struggles and conflicts. Or they may attempt to remain aloof from such considerations and simply seek glory from themselves. Regardless, the characters' long-term goal should be to prepare for the inevitable next assault of the Darklords.

The game will feature a mix of investigation, role-playing, and combat. Information and influence will be as valuable as gold and gems.
Right now, the PCs are still in the "build themselves up" phase; as one of my players describes it, "It's like being in the minor leagues waiting to get called up to the majors."

Finally, for your viewing pleasure, I've attached a map (scanned from Flight from the Dark) of the Lastlands, the region of Northern Magnamund in which the campaign has taken place to date. (In the future, I hope to get the PCs to travel to some of the other regions of Magnamund, all of which have groovy maps like this one.)
 

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Off to Nosop

Nosop was a fortified mountain village in the forbidding Zanzur peaks, the last settlement before the crags became impassable. Apparently, a wizard called Sionas the Shaper had purchased land in Nosop and hired the villagers to excavate the foundation for a home. Unfortunately, a cave-in had trapped several men under the rubble. Why Sionas didn't use his magic to free them remained a mystery, but for whatever reason, he insisted that arcane energies would only exacerbate the cave-in.

After a hard night of digging, the Kestrels helped to free the men. Two were dead, but a young boy had survived. Upon questioning him and examining the bodies, the group deduced that the men had been killed not by the cave-in, but by some THING that had strangled and bitten them. Further investigation revealed a narrow tunnel, burrowing into the earth. Sionas, alarmed, asked the Kestrels to root out the unseen creatures and destroy them.

And Sionas was even more alarmed when the Kestrels refused. "Why should we slaughter some innocent creatures of the earth just so that you can build a house?" asked Quaddla. The other so-called adventurers agreed with Quaddla's position – except for Brogun, who was willing to assist Sionas.

But the group could not come to an agreement on how to proceed. The next morning, all except Brogun departed.

Sionas sighed and looked down at the dwarf. "So," began the wizard, "you are of the dwarven lands of Bor? I journeyed there once, in my youth…."

= = =

Brogun and Sionas chatted amiably. The cleric of Kirabá found the wizard a widely-traveled and well-read man who was genuine in his desire to settle down in the remote village of Nosop to continue his academic research. Sionas was also genuinely upset about the deaths of the villagers, and, at Brogun's urging, made sure that their families were well compensated for their loss.

"Now," growled Brogun, "I will take care of whatever beasties killed those men." Clapping his helmet onto his head and hefting his axe, the dwarf began pushing his way into the tunnel. "No magic!" cried Sionas behind him. Brogun rolled his eyes: as if the divine grace of a dwarven god would disrupt the earth. Preposterous!

The tunnel twisted its way deeper into the earth, and soon the last bit of light that had been filtering in behind Brogun faded away. He switched to darkvision, and saw the featureless tunnel curving on before him. Brogun's sense told him that this tunnel was not naturally occurring, but had been burrowed into the earth. And a burrow this big meant… the dwarf swallowed his fear and pressed on. A priest of Kirabá shies not from battle, he reminded himself.

At last the tunnel opening into a large cavern, stretching away in all directions. Brogun couldn't see the ceiling or the end of the cavern, but he could FEEL that it must be at least a hundred feet in each direction. Cautiously, he began to edge his way along the wall of the cavern, keeping his back to the wall. That way nothing could sneak up on him.

So Brogun was quite surprised when something dropped onto his head from above, smashing him to the ground. The dwarf let out a gurgled yell of fright as he felt slimy tentacles encircle his neck. "Gaaaaauugh!" Brogun screamed, and managed to wrench the creature off of him before it could crush his windpipe.

With his darkvision Brogun could make out his adversary: a centipede-like creature, but much bigger. Ten feet long at least, with plates of hard chitin around its front section. A mass of writhing tentacles emerged from the creature's face above two mandibles, dripping with slime.

The creature let out a high-pitched shriek and charged at Brogun, attempting to plow him into the ground. Brogun stood firm, bracing himself against the creature's rush. He batted away its tentacles with his shield, and concentrated on infusing himself with the strength of Kirabá. At once, Brogun felt divine power coursing through his muscles. He hefted his axe and hacked at the thing's midsection. The blade bit deeply into the creature's flesh. Slimy blood poured out, provoking another scream from the thing.

It bit Brogun twice in the leg, chewing right through the links of his mail, before he brought the axe down on its back, cutting the creature in two. With a final ear-splitting shriek, the creature expired.

Brogun stepped back from the corpse and wretched. He was covered in sticky slime, and his leg bled profusely. Closing his eyes, Brogun drew on the healing energies of his god, causing the wound in his leg to knit itself up. Feeling better, Brogun brought forth a glowing ball of divine light, centered on the top of his helmet.

By the light of Kirabá, Brogun examined the cave. In one corner he found an old skeleton, probably human. Its clothing had mostly disintegrated, but it still wore an ornate belt. Brogun carefully freed the belt from its resting place, and found that it contained 20 Gold Crowns sewn into the leather. The coins bore the stamp of Durenor, but from a time almost 100 years ago. This cave must have existed for some time, and the creature had been living in it undisturbed until Sionas began his excavation.

Satisfied that the cave contained nothing else of interest, Brogun returned to the tunnel, taking the two halves of the creature with him. He had just entered the tunnel when he felt a familiar weight land on his back and shoulders. Slimy tentacles tried to close around his neck.

"Gaaaaauugh, not another one!" Brogun yelled. This time he reacted more quickly than the creature had anticipated. With two mighty sweeps of his axe, Brogun decapitated the thing before it could land a blow. "Take that, beastie," the dwarf spat.

Hefting his burden once more, Brogun pushed his way out of the tunnel, blinking in the light of day. Sionas was still waiting, and he stared at Brogun, aghast.

Brogun waited for the wizard to congratulate him on his kills.

Sionas stammered, and finally managed to speak. Pointing at Brogun's glowing helmet, he said, "You used MAGIC?"
 

Interlude: Dellarocca Imprisoned

Michael Dellarocca swallowed the blood in his mouth and pressed the stump of his tongue against his teeth. His entire body ached, but inwardly, the wizard smiled.

The sending had come in the early morning, just as the slaves were being roused for another day of back-breaking labor. Sara on her way. Expect rescue within three days. – Sionas, for Sara. Dellarocca was surprised that Sionas remembered him, let alone had cared enough to cast the spell. Ah, but my sister can be so convincing, he thought. Then a scowl crossed Dellarocca's face as he recalled the last time Sara had chosen to convince someone – not that that b*stard Heydricus had needed much prodding to take advantage of the situation.

The lash across his back brought Dellarocca back to the present. He scowled at the taskmaster, swallowed some more blood, and half-heartedly tapped out a few cuts in the stone with his hammer and chisel.

Things had started out so promisingly. After the departure of the self-styled Heroes of the Temple, the Company of the Red Kestrel needed new faces, so Dellarocca had recruited some young adventurers in Ragadorn. They were the typically motley assortment – a couple of dwarves, a Vakeros, two men. Good mix of abilities, though, he had thought at the time. Dellarocca frowned again. If Sara hadn't convinced him to let the newcomers stay behind to handle the Simovicci business, they might've helped in the fight with the ciquali. Or at least provided more targets and given Sara a chance to get to him.

What a disaster that had been. Sara had cast water breathing on the lot of them – her brother along with the others. The they dove into the freezing water – he'd had to deplete his spell repertoire with a bunch of endure elements – and swam into the sea cave. Where they were set upon by scores of ciquali.

What in Naar's name were the ciquali doing off the coast of Durenor anyway? Dellarocca couldn't figure that part of it out. Not that it mattered in his current predicament.

The fight, such as it was, didn't last long. Gunther and Kednor had taken down a few ciquali warriors each, but their heavy slashing weapons weren't so effective underwater. Leta, moving more easily than the others thanks to her ring, almost got out the way they'd come in, but the ciquali were amazingly fast swimmers. The last Dellarocca had seen of her, she was being speared repeatedly by no fewer than six warriors.

Dellarocca had blasted a huge group of ciquali with electricity, killing most of them where they swam, before stabbing a few to death with Fulmine. But their numbers were just too great, and he'd felt himself being grabbed from all sides, ruining his remaining spells. Sara had tried to reach him – he could see her clasping her holy symbol – she was bleeding from multiple wounds – and he'd yelled at her to get out and come back for him later – and with relief saw her finally speak the command word and disappear.

If that damn fool Loi-Kymar weren't so stingy with his transportation magic, this whole mess wouldn't have happened. Even a single dimension door would've meant the difference between capture and escape. But no – the Guildmaster had to hoard that knowledge for himself. Dellarocca sucked at the pooled blood in his mouth and spat it on the ground, earning him another lash across the back.

He turned to look up at the ciquali taskmaster and smiled, showing two perfect rows of bloody teeth.
 

Note: the above "Interlude: Dellarocca Imprisoned" is actually a flash-forward of sorts. Brogun still has quite a bit of adventuring to do before he catches up to that part of the time-line. So, back to everyone's favorite dwarven cleric.


"… up the coast a ways. Probably Ice Barbarians who got separated from their fellows during the retreat. Find out what the hell they're up to, and wipe them out."

Brogun nodded at Baron da Silva and asked, "Will any of your men be joining me for support?"

The Baron assented. "Sergeant Tomás and Corporal Guillermo are at your disposal."

Brogun bowed and departed.

= = =

Their small boat made good time on its way north, and Brogun listened intently as Tomás discussed the region. The map found on the Sea Ghost ship indicated that the rendezvous point was about 15 miles from Lof, in a region of hot springs and other geological phenomena. No one lived there, except some strange reptile-men, and even they hadn't been seen in a few years.

The boat slowed as it came near the outflow of the River Dor. Brogun wrinkled his nose in disgust; the sulfur from the hot springs was quite noticeable, even over the sea air. Directing the men to put ashore, Brogun announced that he would reconnoiter the area ahead on foot.

A large hill stood straight ahead, covered with scrubby trees. As Brogun advanced, he could make out two faint trails. One headed up the hill, while the other circled around its side. Hefting his axe, he took the nearer of the two trails to where it ended, smack dab in the middle of a group of shrubs.

"There's got to be a secret entrance around here somewhere," Brogun muttered to himself. Resigning himself to a lengthy search, he poked around the bushes until he found what he was looking for: a concealed doorway. Brogun tested it gingerly with his hands, but it was either barred from the inside or simply stuck, so the dwarf lowered his shoulder and plowed into it.

And bounced off. Rubbing his shoulder, Brogun charged again, this time bursting the door open and almost running into a figure standing inside it.

The creature wasn't very big – maybe five feet tall – but it was covered with green scales and had a long, pointed snout. Just now that snout was open in surprise, revealing its crooked teeth. The creature's right hand gripped a shortspear, while its left was raised as if to ward off the interloper.

The two stared at each other for a moment, until Brogun had the presence of mind to speak. "I have come from Lof. I mean you no harm." He wasn't sure why he said that, but it seemed like the right move.

The creature cocked its head at Brogun, but its blank expression remained. Brogun tried again in dwarven, but to no avail. Just then, another reptilian came walking around a bend in the hillside tunnel. It too stared at Brogun in alarm, then gave a yell and disappeared back around the bend.

Brogun swore under his breath. He invoked a sanctuary spell and stepped forward, hands held loosely around his axe. The first creature tried to advance towards Brogun, but was rebuffed by his divine protection, and stepped back, eyes wide in awe. It yelled something down the passageway to its left, and several more creatures appeared. But none of them could muster the willpower to attack through Brogun's sanctuary, so the dwarf strode boldly into the passage ahead of him.

It bent to the right, and Brogun moved along. Behind him, the reptilian creatures were trailing along, afraid to come too close, but not willing to let this intruder out of their sight.

There – a door on the right-hand wall. Brogun opened it a crack and peered inside. What the … ? A kitchen of some sort, filled with what could only be female reptilians cooking. Brogun eased the door shut and continued onwards. If he could just get one of the creatures to understand him –

Up ahead, another group of reptilians approached Brogun. It looked like one of those from the entrance had gathered reinforcements and cut off his approach. The dwarf couldn't suppress a sense of admiration for these creatures; whatever they were, they were well trained. His spell would be wearing off soon, and in the face of a dozen reptilians, Brogun thought he had better leave.

He turned around and spoke slowly to the creatures behind him. "I am leaving now. Please excuse my intrusion." Striding forward, Brogun passed by the creatures and out of the hidden door, which was immediately slammed shut behind him.

= = =

"The problem," Brogun explained to Tomás, "is that my spell will only allow me to understand them, and not the other way around. So we've got to penetrate their lair deep enough to find one of them that speaks Durenese."

Tomás frowned. "What if none of them do?" he inquired.

"Then we'll use hand gestures. Now come on."

This time, Brogun led the way around the side of the hill, following the path he had noticed earlier. It ended at a large cave, into which Brogun peered with his darkvision.

"What do you see?" Tomás asked, too loudly.

"Quiet!" Brogun hissed. "There are two – no, three – large creatures inside the cave. Let's sneak past them. Stay close to me!"

With that, Brogun cast a silence spell, and entered the cave. The creatures appeared to be giant lizards; they were sleeping soundly. Praying that their sense of smell wouldn't alert them, Brogun picked his way across the mud of the cave floor and across to wear a worked stone archway marked the presence of another tunnel.

Heaving a (silent) sigh of relief, the dwarf quickly entered the tunnel. It twisted and turned. Wait. Were Tomás and Guillermo still behind him? Normally Brogun would've been able to hear their footfalls, but under the effects of the silence, he couldn't. Why couldn't the spell be dismissed at will? Brogun grumbled (silently). Of course, he was the idiot who had cast it on himself, instead of on something portable like a rock.

Aha! A door. No need for quiet – just crack the thing open and take a look. Ack! A bunch of reptilians forming up under some kind of officer.

Blast! They've seen us. What does Tomás want? He's waving his arms like – oh. Another passageway. Go, go, go!

T-junction up ahead. We'll go left. No – wait – I said LEFT. Argh! They can't hear me, of course. Can't even hear –

"– myself," Brogun said out loud. "Uh oh."

The spell's duration had expired, and Brogun could now hear the many sets of feet behind him. He whirled around to see an entire patrol of reptilians, heavily armed, bearing down on him.

"Wait!" the dwarf called out. "I am here on a peaceful mission from Lof."

One of the creatures held up its hand, halting the others. "Ssstop," it spoke to its troops, and Brogun realized that his comprehend languages spell was letting him understand.

The creature turned to Brogun and spoke slowly in surprisingly good Durenese. "You will come withhh usss to the chiefff." The dwarf had no choice but to comply.
 

Of Crocaryx and Ciquali

The chief was a large reptilian wearing a crude gold collar around his neck. He too spoke Durenese, as did some of his priests and advisors.

The creatures were called the Crocaryx, and they had lived in the area for "a great number of years" as their chief put it. Some time ago, they had abadoned this lair in favor of a far superior one even further north. But a few months ago, the Ciquali came, driving the Crocaryx out of their lair and forcing them to re-occupy this old one.

Brogun had never heard of the ciquali, or the crocaryx for that matter. He learned that the former were rapacious marauders of the seas, so wicked that they numbered only sharks among their friends. They had set upon the crocaryx suddenly, killing so many that the chief was forced to withdraw, for the good of the tribe.

Now the crocaryx were trying to arm themselves, train for combat, and recruit allies among the aquatic races. They must make war on the ciquali, for if they did not, the ciquali would gain control of the area and "do terrible things."

Brogun rubbed his chin. The crocaryx's story did explain why the Sea Ghosts had been running weapons, and if the ciquali were half as bad as they sounded, Lof could be in serious danger. He cleared his throat.

"On behalf of the Baron of Lof, I wish to apply for entrance into your anti-ciquali alliance."

The crocaryx chief sat back in his throne and smiled toothily. "Excccelent," he said. "There isss just one sssmall problem. We are bothhhered by a group of sssavage men. They kill my warriorsss and eat many fishhh. If you hunt thhhem down and take care of thhhem, then I will consssider your request to join our allianccce."

"We'll do our best," Brogun replied.

= = =

Brogun, Tomás, and Guillermo returned to their boat, gathered their supplies, and set off up the river to confront the "savage men" who had been discomfitting the Crocaryx. Their plans made, the three men felt confident they could handle a fight.

About two miles up river, Brogun spotted a thin plume of smoke rising into the sky. "Must be their campfire," he mused aloud. "Let's put ashore here and continue on foot."

They crept forward, taking cover beneathe two large evergreen trees. Peering through the branches, they could make out a crude camp, with seven rough-looking figures sitting or standing around it. The figures wore filthy furs and carried strange looking whitish swords.

"Ice Barbarians?" Brogun wondered. Tomás nodded, then motioned to Guillermo, who quietly loaded his crossbow.

Brogun whispered the words of several spells. In quick succession, he had warded himself with a shield of faith, protected Tomás from chaos, and enhanced his companion with bull's strength. "Now, watch this," said Brogun, grinning wickedly.

"GALOR BRAKATH!" he roared, aiming his outstretched arm at the center of the Ice Barbarians' camp. A tremendous boom burst forth, the wave of sound knocking the Ice Barbarians off their feat.

For a moment, no one moved, as the soundburst dissipated with a groan like far-off thunder. Then a few of the Ice Barbarians began to stir, hauling themselves painfully to their feet, clutching their bleeding ears. Brogun and Tomás were already charging their position, even as Guillermo fired his crossbow, dropping his target.

The two Ice Barbarians already on their feet rushed to meet their adversaries, crashing into them and flailing about with their swords. Brogun ducked a slash, noticing as he did so that the sword was made of bone, with sharp teeth set along its edge. He struck out with his axe, catching the nearest Ice Barbarian in the side and sending him crashing to the ground. Out of the corner of his eye, Brogun saw Tomas skewer his foe with a neatly placed thrust of his bastard sword.

By this time the remaining Ice Barbarians had regained their feet. One of them, a slightly larger specimen in slightly less filthy furs, threw his head back and roared, flecks of spittle flying in all directions.

Great, thought Brogun, an Ice Barbarian barbarian. Should've prayed for calm emotions.

Tomás and Brogun stood side-by-side to meet the second wave, while Guillermo sent a few bolts flying harmlessly wide of their targets. "My brother's aim is off today," Tomás remarked. Brogun smiled eagerly, saying, "That just means more fun for us."

Then the battle was joined in earnest, and there was no more talk. It was eerily quiet to Brogun's ears. He could clearly make out the grunts of the combatants, his own breathing, the creaking of Tomás' armor nearby, even the stretching of Guillermo's crossbow string as he reloaded. Savage forms loomed into Brogun's vision as he hacked and hacked and hacked. Swords were turned aside on his shield, one of them splintering into fragments. Bursts of pain assaulted Brogun's leg, his side, his arm, but he gritted his teeth and fought on.

In moments, the battle was over. Brogun leaned wearily on his axe, his vision hazy and blurred, his breath ragged. Tomás knelt nearby, wiping off his sword blade on the furs of a fallen Ice Barbarian. "All dead," he remarked unnecessesarily.

Guillermo was unhurt, but the other two were badly wounded. Brogun used what little divine energy he had left to heal Tomás and himself a bit, and then the companions set off back to their boat, carrying the Ice Barbarian swords as trophies. Behind them lay seven corpses, their blood already beginning to congeal in the chilly air.

"Is this what being an adventurer is like?" asked Guillermo.

"Sometimes," Brogun replied grimly.
 

Magical gifts! Frozen monks! A heroic battle!

So, I don't update the story for over a week, but do any of my six loyal readers bump it? No-oooo! ;)

= = =

The Crocaryx were favorably impressed with how quickly Brogun, Tomás, and Guillermo had dispatched the Ice Barbarians. The Crocaryx chief promised that he would send an ambassador to Lof within the week. The ambassador would explain why the tribe had been acquiring weapons – to arm for war with the Ciquali – and would explore the possibility of an alliance with the humans for that purpose.

As Brogun bowed and prepared to depart, a aged Crocaryx stepped forward. The sheen of his scales had grown dull over many years, and he walked with a shuffling gait.

"I am called Ssslath," spoke the Crocaryx. "I minister to this tribe, and ensure that the teachings of Nyxator are not forgotten."

Brogun racked his brain, trying to remember the name Nyxator. A vague memory rose to the surface of his consciousness: Nyxator, the great Sea Dragon, a creature of Kai, the God of Light. Apparently the Crocaryx worshipped Nyxator, believing that his essense guided the tribe's fortune.

Sslath spoke again. "Take this amulet," he said, fumbling with something around his neck. With difficulty, the wizened Crocaryx unclasped a gaudy gold chain with large links. In a crude setting sat a misshapen, yellowish pearl. Brogun couldn't hide a look of disappointment at the shoddy workmanship evident in the amulet. But Sslath pressed it upon him.

"It will guide you in the wisdom of Nyxator and ensure that Kai's light shines upon you," he pronounced. The other Crocaryx nodded their heads in agreement.

Brogun shrugged; there was no point looking a gift horse in the mouth. He placed the amulet around his neck to the "oohs" and "ahhs" of the assembled reptilians. "I shall wear this necklace proudly, and always remember your generosity," Brogun said somberly. Sslath inclined his head in acknowledgement.

= = =

A gaudy necklace was all well and good, thought Brogun, but what function did it serve? He had already detected magical energies surrounding it, radiating a faint aura of transmutation. Brogun decided to return to Nosop, where he hoped the mage Sionas would identify the amulet.

After making the hard climb up the Zanzur peaks, Brogun surveyed the town. Two fresh graves paid silent testimony to the loss of the two men who had perished in the cave-in during excavations for Sionas' house. As for the house itself, Brogun saw a hastily constructed cottage with stone walls that bore the obvious marks of magical construction. "Humph," snorted Brogun, "I thought he said not to use magic around here."

Shrugging, the dwarf pounded on the door with the butt of his battleaxe.

= = =

Beorn Lammond thought of himself as a dedicated public servant. He'd accepted appointment as mayor of Nosop, even though the settlement was so tiny that its mayorship brought little compensation and less recognition. Still, someone had to be mayor, and it might as well be Lammond.

So when Mayor Lammond heard that the dwarven adventurer was in town again, consulting with the wizard, it was like the answer to his prayers. Here was someone who could be induced to go up the path to the Shining Light monastery, and find out why the monks hadn't made their last two trips down for supplies.

Adventurers were always doing that sort of stuff. All you had to do was say the right words. Haven't heard from the monastery in six months. It's been a pretty harsh winter. Hope the monks are all right. Would be a shame if anything happened to them.

Lammond chuckled to himself. This would be easy.

= = =

Brogun woke with a start. For a moment, in his panicked half-awake state, he couldn't get his limbs to move. By Kirabá's beard! Was he dead?

With a groan, Brogun forced himself upright. It was pitch black, and he was enormously cold – the furnace was out. Holding his breath in fear at what he might find, Brogun switched to darkvision. Guillermo lay curled up next to the wall, while Tomás was slumped over by the door. Brogun cursed, staggered to his feet, and kicked Tomás awake.

"Get up!" Brogun growled. "You're supposed to be on watch. And you let the furnace go out."

Tomás sheepishly got to his feet and began prodding at the coals in the furnace, coaxing them to life. If the creature had come while they slept – but it was not yet time.

= = =

It had been a difficult hike up the narrow path from Nosop to the monastery. Especially after the storm had started, its winds, snow, and freezing temperatures weakening the climbers. With relief, they had pried open the monastery doors, squeezing into the entry chamber, where the howl of the wind was somewhat lessened.

Tomás was halfway across the room when darkness engulfed him. He gave a muffled cry, while Brogun and Guillermo shouted instructions to each other. In the chaotic melee that followed, they managed to kill the creature while only horribly wounding Tomás. But the healing power of Brogun's spells soon had the sergeant on his feet, and they explored the monastery.

Nothing living remained. In several rooms, the bodies of the dead monks rose in unlife to attack. Each time, Brogun channeled the divine energy of his god, blasting the weak undead into a fine dust.

They found the furnace in the basement late in the evening. Once it was lit, Brogun led the way to the second floor of the monastery, where more scenes of carnage and undeath awaited them.

"What happened here?" the dwarf wondered aloud. He opened the door to yet another room, his holy symbol held before him. The long, narrow room held only a bed, a chair, and small writing table. Everything was covered in a layer of frost – a layer that was melting in the increased warmth of the funace-heated monastery.

While Tomás and Guillermo poked through the debris on the floor, Brogun scrutinized a hastily written note he had found on the table. A prayer to Kai, the Sun God. Something about a "nameless evil against which there seems no defense" that "comes at midnight."

Idly, Brogun wondered what time it was. When they heard a bang from downstairs and felt the temperature drop twenty degrees, he knew.

"Ready your weapons," Brogun snapped. "Bar the door."

But the creature smashed through the door in two blows, shrugged off sword, axe, and crossbow bolt, and sent Tomás spinning to the ground with a single backhanded smack of its withered, clawed hand. Then, as unexpectedly as it had come, the creature stepped over the ruined timbers of the door and stomped off down the stairs.

That had been one night ago. Now, Brogun, Tomás, and Guillermo huddled next to the re-lit furnace, knowing that when the creature came tonight, they must finish it, or die.

A commotion in the supply room outside the door let them know the thing had returned. It beat upon the door. Once. Twice.

On the third blow, the door crashed inwards, somehow remaining intact and smashing to the ground with a loud bang. As the creature stepped through, it took a bolt in one side and a two-handed sword strike in the other. Brogun was already holding up the crossed battle-axes, symbol of Kirabá, commanding the thing to be gone.

Its claws took Brogun in the chest, ripping through his chainmail, and sending a wave of intense chill into the cleric. For a moment, his heart stopped beating; the blood flow in his veins slowed to nothing – and the next Brogun knew, he was lying on the floor, wondering if he had dreamed it all and was just waking up again – for he could not feel his limbs.

Guillermo's strangled cry brought Brogun back to the present. Raising his head, he saw the creature grab the young soldier around the neck with one icy claw and lift him two feet in the air before throwing Guillermo to the ground. Tomás screamed and laid into the thing, slashing again and again at its back.

With a great effort of will, Brogun rolled onto his stomach, then pushed himself to his knees using arms and hands he could not feel. He tottered towards the ice haunt, eyes half-shut, forcing his lips to form the words of the spell, forcing his fingers to make the gestures. Then lurched forward, hands outstretched, grabbing the creature round the waist, hugging it to him, unleashing the positive energy – and hearing the ice haunt shriek as the healing spell dissolved the bonds of undeath and sent its soul screaming to Naar.

Note: Brogun need to make two Reflex saves (to stand and to move) and a Concentration check (to cast); he made them all. If he hadn't… *gulp* It also helped that Tomás was beating the crap out of the ice haunt – he would've been crit'ing it if it hadn't been undead.
 

Cool fight with the ice haunt! Yeah, it's taken me a while to get back to reading this story - lots on my plate.

I got pretty excited though when I saw the map. "Magnamund... Sommerlund?" Yay, he's using the Lone Wolf world! So I'm curious - you don't have any monks in your group, but theoretically you could have Kai monks, right?
 

Kai Lords / Monks

theRuinedOne said:
I got pretty excited though when I saw the map. "Magnamund... Sommerlund?" Yay, he's using the Lone Wolf world! So I'm curious - you don't have any monks in your group, but theoretically you could have Kai monks, right?

None of the players were familiar with the world of Lone Wolf, so I was able to gloss over the Kai Lords in my introductory material. I described them as a monastic order, based in Sommerlund, who are dedicated to the God of the Sun and derive powers from Him. None of the players expressed an interest in being a Kai Lord, so I was able to avoid the rules headache that would've been. (Are the Kai Lords equivalent to D&D monks? rangers? psi warriors? Are they a base class? A Prestige Class? Yikes!)

Also, it is early in the year MS 5049 when the campaign starts. And you know what's going to happen on the Feast of Fehmarn, MS 5050... a little more than one year from the "now" of the campaign....
 

Sister Sara Dellarocca, Priestess of Ishir, Co-Founder of the Company of the Red Kestrel, cursed her goddess, her brother, and herself.

During the debacle in the ciquali fortress, Sara was certain her death was upon her. When Michael had ordered her to get out, she wasted no time in invoking the word of recall stored in her holy symbol – and the sense of relief she had felt at appearing in the familiar confines of the Temple of the Moon in Varetta filled Sara with a deep and abiding shame.

Yet why should she feel shamed? It was Michael’s foolhardiness that had gotten the Kestrels in over their heads. Again. And gotten a lot of them killed – for the scrying pool could locate no trace of Kednor, Gunther, or Leta.

Sara also harbored guilt for who she had scried next – not her brother, but the handsome sorcerer-knight who had come between them. He, at least, was alive. Her heart fluttered.

Then, at last, with great trepidation, she focused the font on Michael, fearing that the pool would remain dark as it had for the others. But no – there he was, huddled miserably in a corner, his hand wiping away the blood at his mouth.

Sara sank back, exhausted, and lay sprawled upon the holy ground. Once more it fell to her to rescue her brother, the great wizard Dellarocca. Once more, Ishir’s blessing of safety had left her thousands of miles from him.

“Damn Michael and damn you, Ishir,” Sara muttered aloud. Damn yourself, a voice inside her seemed to answer.

= = =

Sionas was more helpful than Sara had thought he would be, given the falling out he’d had with her brother. He cast multiple sendings for her. The first, to Michael, was to let him know that help was on the way. The second, to Quaddla, the Daughter of Ishir, was answered curtly: I take no part in your family affairs. Sara blinked in surprise at that. Finally, almost as an afterthought, Sara had Sionas send to Brogun, the dwarven priest.

He made no reply.

“… would like to help, but my researches keep my busy here. And I’m afraid my spell selection wouldn’t be of much use in a fight,” Sionas was saying apologetically.

Sara smiled sadly, thanked the Shaper for his assistance, and departed. She warded herself against the bitterly cold temperatures of the gods-forsaken Durenese winter and set off for the ciquali lair.

That night at her camp, she decided to try entreating Brogun’s aid one more time. An animal messenger could carry a more detailed request, Sara decided. She would appeal to his love of battle and sense of adventure this time. Sighing, Sara pulled parchment and ink from her pack and began to write.

= = =

The two of them made a good pair. This time, rather than wasting their energies on an underwater assault as the Company had in its initial foray into the ciquali lair, Sara and Brogun strode across the causeway to the top-level entrance in broad daylight. Brogun put his shoulder to the door and they stormed into the guardroom. While the dwarf wasn’t as capable a fighter as her brother, his axe hit hard, and his spells were true. Between the two of them plus some summoned assistance, Sara and Brogun slaughtered the ciquali guards before the alarm could be raised.

Then it was a desperate race through the fortress, trying to find and silence any remaining guards or patrolling warriors while finding Dellarocca. After a few more skirmishes, the two clerics located their objective. Dellarocca, along with several other human, dwarven, and crocaryx slaves, were finishing the construction of a room in the fortress, overseen by six ciquali taskmasters.

Brogun’s soundburst was deafeningly loud in the stone room. Slaves and masters alike clutched their ears in pain as the dwarf’s stubby legs carried him into battle. Sara immediately made for her brother’s side, ignoring the intervening ciquali. Once there, she invoked the protection of Ishir upon him, then followed that up with a shield other for good measure.

Meanwhile, the other slaves seized this opportunity for escape. Taking up their hammers and chisels, they shuffled as fast as their shackled legs would let them into battle. Brogun was hewing ciquali like grain, his strength enhanced by the might of Kirabá.

The fight was over quickly; six ciquali were no match for two adventurers and a dozen angry slaves. Brogun found the key to the shackles and released the slaves from their bonds. “Follow me – to freedom!” he proclaimed dramatically.

Dellarocca rolled his eyes and grinned at his sister. Sara smiled back, but there was pain behind her mirth. Once she had restored her brother’s health, he would want revenge.

And what Michael Dellarocca wanted, he took.
 
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Joshua Randall said:
Sister Sara Dellarocca, Priestess of Ishir, Co-Founder of the Company of the Red Kestrel, cursed her goddess, her brother, and herself.
Not that you need me to tell you this, but your story's good stuff. You've gained a reader today. (I may even shamelessly copy parts of your writing style.)
 

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